Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.08 16:26:00 -
[1] - Quote
With proposed changes, IMO, up to 20 seconds reload time could be acceptable but no more! Better solution, as already stated, would be making a new launcher or new missile types so we can CHOOSE! Please, please, please, don't kill the last decent weapon system for most of the Caldari ships  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.08 16:41:00 -
[2] - Quote
Joe Risalo wrote:Niena Nuamzzar wrote:With proposed changes, IMO, up to 20 seconds reload time could be acceptable but no more! Better solution, as already stated, would be making a new launcher or new missile types so we can CHOOSE! Please, please, please, don't kill the last decent weapon system for most of the Caldari ships  Cruise missiles are pretty good after the rebalance last year. True but they aren't as much used in small gangs pvp. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.08 22:31:00 -
[3] - Quote
Make the separate weapon system and do with it what ever you want, make reload time 60 seconds, I don't care, but let us choose to use it - do not force such a drastic change almost over night. In other words, leave RLML alone. You can test your concept with RHML first to see how it goes, cause heavy missiles in their present state are crap anyway and not too many will be as much annoyed if you turn crap into bigger crap. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.08 23:13:00 -
[4] - Quote
Mwaheed S0n wrote: For instance, your Raven fitted with torps lists 1,000dps (and will mostly get that much attacking battlecruisers and above), whereas your Raven fitted with rapid heavies lists 800dps (and will apply that much against cruisers).
Both examples are far from truth with second one being very far from the truth. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 12:29:00 -
[5] - Quote
Peeps supporting this horrible idea are either clueless or the one's having 8k SP in missiles. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 16:48:00 -
[6] - Quote
Bouh Revetoile wrote: just nerf light missiles and everything will be fine.
LOL and after that please nerf rockets and cruise missiles because those are still usable. It's just so unfair that missile users are left with any missile system that's not total and utter garbage. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 17:16:00 -
[7] - Quote
WaTeR Ubersnol wrote:Michael Harari wrote:Fun fact: A cerb with normal light missile launchers will do MORE sustained dps than a cerb fit with rapid light missile launchers This ^^ Cause it seems Rise has already decided, more or less, perhaps possible solution could be in giving LML a 15% buff and reducing RLML reload time from 40 to 30 seconds? That way we are left with a choice, not as good but still choice to use a weapon system that can do sustained damage. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 17:30:00 -
[8] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:LOL and after that please nerf rockets and cruise missiles because those are still usable. It's just so unfair that missile users are left with any missile system that's not total and utter garbage. It's the same problem HML had. CCP when they buffed LML just made them new HML on frigate scale. I said it at that time. The problem is that missiles do constant damage over range, and doing the same damage than LR turrets with short range ammo up to max range without tracking issue is OP. Ok, please explain to me the real difference here. If I'm using long range lasers and I know my tracking and my optimal, flying the way I'm supposed to, am I not doing constant damage over range as well? Zealot with Scorch comes to mind.
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 17:33:00 -
[9] - Quote
Michael Harari wrote:Bouh Revetoile wrote:Niena Nuamzzar wrote:LOL and after that please nerf rockets and cruise missiles because those are still usable. It's just so unfair that missile users are left with any missile system that's not total and utter garbage. It's the same problem HML had. CCP when they buffed LML just made them new HML on frigate scale. I said it at that time. The problem is that missiles do constant damage over range, and doing the same damage than LR turrets with short range ammo up to max range without tracking issue is OP. Except none of that is true. With proper positioning and maneuvering, you can apply full turret dps to small ships moving fast. You cannot do that with missiles. You can headshot a taranis with an oracle. A taranis will take like 5 dps from cruise missiles, no matter how you position yourself. Also LR missile weapons do significant less dps than LR turrets. LR turrets even outdps SR turrets in some cases (ie, beam lasers) Thank you very much, good sir! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 17:40:00 -
[10] - Quote
Michael Harari wrote: With proper flying, you can hit frigates with oracles even. I was trying to get out from syndicate after that ccp event, and I was camped in by a taranis. I volleyed him to half hull and he immediately warped out.
With a missile ship, say a cruise phoon, he would have just ignored all my damage and easily tackled me.
Yep, true. I was in Oracle, camping suspects at Jita undock and with 3 sebo it's super easy to oneshot so many small things from 20 km up to 60 or more. We're talking large guns here guys - no missile ship can do the same so please stop shitting around how much missiles are OP. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 17:49:00 -
[11] - Quote
Bouh Revetoile wrote: You can avoid LR turret damage forever too by just orbiting it and you don't even need a special fit for that.
You can do almost the same to any BS with cruise missiles or torps. Damage application is so bad to small stuff that practically there is not much difference. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 17:57:00 -
[12] - Quote
Bouh Revetoile wrote: There is a huge difference between what you plan to do or what you woud like to do and what actually happen on the battlefield. That why we talk about eft warrioring and eft-dps : everything is different in an actual fight.
Also, as soon as there is even the smallest transversal velocity, turret dps start to fall. It's simple in fact : tracking work exactly like if you were in falloff, but with 0m/s optimal tracking.
I'll just repeat myself - as long as I know my tracking and my optimal, flying the way I'm supposed to, am I not doing constant damage over range as well as with missiles? The thing here is, with turrets you can fly in such a way to mitigate transversal velocity, which you cannot do with missiles. If your missile signature radius is too large and your explosion velocity too low, you can just screw yourself. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 18:23:00 -
[13] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:I'll just repeat myself - as long as I know my tracking and my optimal, flying the way I'm supposed to, am I not doing constant damage over range as well as with missiles? The thing here is, with turrets you can fly in such a way to mitigate transversal velocity, which you cannot do with missiles. If your missile signature radius is too large and your explosion velocity too low, you can just screw yourself. The only way to know your actuel turret dps is to shoot at a static target (not moving) while being immobile too, or to record the time you take from the first shot to killing blow, and then calculating ehp/time. You can predict your approximate turret dps with experience, regarding your target size, distance, direction and speed and ofc knowing your own speed, direction and gun stats. The main difference here is that with turrets you can do something about your limitations, which you cannot do as good with missiles.
Quote: That's why AC are far better than they look on paper ; and that's the main difference with missiles : with missiles, if you know the fit, you know the dps you will apply.
Not true, I may know my HAM Cerb has 620 or 730dps using CN Scourge or Scourge Rage missiles but applied damage will depend heavily on my target size and speed so I can really know nothing in advance. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 19:48:00 -
[14] - Quote
I really hope Rise will at least listen to some really good solo-ers from Exodus or Hydra. Perhaps he's now an expert with fittings and stats being a dev and all but I remember him saying differently doing "bringing solo back" so idk... when one is not sure exactly what to do and how giving some time and thinking twice is never a bad thing. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 21:39:00 -
[15] - Quote
Mhari Dson wrote:Alvatore DiMarco wrote:Michael Harari wrote:Or you can start fitting frigate weapons to your cruiser hulls to do more dps. Somehow I think that's just what might start happening. The RLML Cerb is dead. Long live the LML Cerb. also makes the LML + XLASB caracal an idea With good skills and implants 3 BCS LML Cerb using Scourge Precision will do 300+dps to frigs (100% applied damage having web and scram). 1 LSE for 24k EHP and one XLASB for 670dps tank. I think they need to nerf light missiles as such, at least 50% or delete them entirely. Too powerful  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 22:44:00 -
[16] - Quote
Bouh Revetoile wrote: But if you are relegated to killboard epeen as argument, you are a lot worse than what I expected.
How can you be serious Genos are often fighting outnumbered and outgunned - everyone knows that. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 23:14:00 -
[17] - Quote
Bouh Revetoile wrote: You understand something when you are able to explain it.
What he did on more than several occasions and not only he. Don't you think that explanation provided by Dalikah is a valid one? Here, you can even take a look at her KB, perhaps it will be somewhat closer to your expectations: https://zkillboard.com/character/839855307/ |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 23:27:00 -
[18] - Quote
Bouh Revetoile wrote: PS : and i'll put that simply, because people don't really understand this I think. Consider two RLML with no dps difference between the two (I explain here the burst dps thing and discard the dps nerf) : - case 1 : RLML with standard reload time : X dps over 70s + 10s reload = Xdps over 80s ; - case 2 : RLML with front loaded (burst) dps : X*2 dps over 40s + 40s reload = Xdps over 80s. Not considering the dps nerf, the front loaded dps thing can actually be canceled if you divide your guns in two groups. That way, you retain the old functionality of sustain dps, but you also have a new functionality of burst dps if you need it.
In that case, it is far better to just nerf the RLML ROF by lets say 5% and introduce a completely new missile system with burst dps and longer reload. You can do something similar by adding new burst missiles as well. All this has been said so many times but it seems you're skimming instead of reading. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.09 23:55:00 -
[19] - Quote
Bouh Revetoile wrote: Why making two different thing when one of them can do both things fine ? If the reload thing is so disturbing for you, you can make two groups of weapons and use the second while the first is reloading. It's exactly what people do with the ASB, so it's not something people aren't able to do.
No, why are you so stubborn? ASB are way more powerful than regular T2 SB so longer reload makes sense and you still have a choice to use old SB along with cap booster whenever it suits you better. Here, proposed burst RLML with split launchers are in longer run so much WEAKER than current RLML, which means your and CCP Rise arguments are invalid. This way we are either forced to use some ****** divided dps or forced to wait 40 seconds to reload - the emphasis is on FORCED.
What happens to PvE, does anyone of you even care? Bears are having high hopes to use RHML on their Ravens etc. and I can assure you whey won't be too excited reloading for 40 sec. every now and then.
Don't get me wrong, I don't speak for myself here - I have 23m SP in gunnery and my second toon has plans to do station games, where having Cerb with burst dps against frigs will be really devastating.
Quote: This aversion for the burst ability is just mindboggling considering how anyone pretending knowing anything about pvp should know the value of this burst ability.
No problem, just give us a CHOICE not to use it if we don't want it sometimes or most of the times or ever for that matter. Just that, a small thing, isn't it? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.10 00:21:00 -
[20] - Quote
Bouh Revetoile wrote: On the other hand, you will be more effective against active tanked ennemies and need less time to kill the targets you can kill than before.
Active tanked frigates yes (not even all of them!) but hardly active tanked cruisers (repping takes time you know). The question here is - how many frigates before reload? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
35
|
Posted - 2013.11.10 00:24:00 -
[21] - Quote
Bouh Revetoile wrote: You still don't understand that there is actually a nerf of RLML : they lose 20% sustain dps.
Oh, I don't understand? Silly me, what was I thinking all this time. Nvm, I'll stop posting here. Enjoy your nerf, missile haters! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 20:06:00 -
[22] - Quote
I said I'm outta here but I can't - I'm so angry 
I just cannot understand why pushing so much, it's like this ancillary nonsense MUST BE delivered?! Moreover, it seems it is ALREADY included in the package called Rubicon! Rise keeps saying - it will be changed if needed, we will see, later, soon... a DONE DEAL guys, nothing we can do before it's OUT. What madness is this? It reminds me of Incarna fiasco with Captain Quarters and the NeX of the crap...
Kinda hoped CCP will learn from it but  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 20:57:00 -
[23] - Quote
Anti-frigate LML Cerb:
Damage Control II Ballistic Control System II x3
Experimental 10MN Microwarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II
Light Missile Launcher II, Scourge Precision Light Missile x6
Medium Bay Loading Accelerator II Medium Anti-EM Screen Reinforcer II
Warrior II x3
-- 308dps, 669dps tank, 24k EHP |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 21:09:00 -
[24] - Quote
X'ret wrote:3min (BURST DAMAGE) quick check on Sisi, without comments: RLML Cerberus So with good skills it even fails to kill NPC BS, what to speak of properly fitted player cruiser  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 21:18:00 -
[25] - Quote
mynnna wrote: Its just the case, as is here, that the playerbase is often split on something, and you're not in the part we agree with.
Erm, you agree with what exactly, can you elaborate? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 22:15:00 -
[26] - Quote
Taoist Dragon wrote:Niena Nuamzzar wrote:X'ret wrote:3min (BURST DAMAGE) quick check on Sisi, without comments: RLML Cerberus So with good skills it even fails to kill NPC BS, what to speak of properly fitted player cruiser  You are whining that a cruiser fitted with ANTI-FRIG weapons has a hard time against a BS? Even if it is an NPC BS....really?!  I'm not whining - obviously it couldn't. Just to inform you, NPC Mach can be killed by dps frigate easily. After first unsuccessful "burst" Mach was repping its shields back to full while Caracal had tralala time waiting for 40 seconds. That ancillary madness is just  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 22:35:00 -
[27] - Quote
Malcanis wrote:Zvaarian the Red wrote: And what of the complete inflexibility of RLMLs in terms of damage type?
Agreed that is a disadvantage... ... but there it is. BUT THERE IT IS      |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 22:46:00 -
[28] - Quote
Malcanis wrote:Quote mining: a respectable debate tactic. No, that's called summary. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
42
|
Posted - 2013.11.12 22:55:00 -
[29] - Quote
Ranger 1 wrote:Now where did I lay that quote by Rise saying that would be the first thing addressed in the point release... never mind, continue to ignore that inconvenient fact. No need, I remember that he did but the second question would be WHEN exactly? Soon(TM) is not good enough. Why not fixing it first and THEN deliver it, why rushing so much? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 07:01:00 -
[30] - Quote
I don't see much use of overheating with these new SRLML (S stands for sh1tty, not swarm) but perhaps it's because I don't understand. You want your target to die faster of course but how many times it will be worthy to damage mods just to reload sooner? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 08:17:00 -
[31] - Quote
If CCP Rise would be so kind to make another cool PvP video - Solo Commentary 21 - to prove every naysayers how awesome this new mechanic is when in good hands. Luckily he's still playing and using Caracals, now if only he could find time... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 13:37:00 -
[32] - Quote
Moonaura wrote: 1. RLML are not some awesome weapons that needed balancing. At worst, give them a 10% reduction in RoF. Done.
Even at worst 10% RoF reduction is way too much. Now it may seem kinda agreeable, having this huge nerf in mind, but in a longer run it will make RLML weak and inadequate. Up to 5% would be reasonable but I'd rather reduce their range than cripple already modest dps. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 13:49:00 -
[33] - Quote
Zvaarian the Red wrote: The problem as I see it is that missile cruisers have no real weapon system for targets the same size as them unless within web range.
True though even with web applied dps to frigates will be very poor, which is often not the case with non-missile ships. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 15:37:00 -
[34] - Quote
Bouh Revetoile wrote:I'm not denying you flying skills, but for most of us poor mortals, reducing transversal for medium LR weapons to track *perfectly* their target is not something as trivial as hiting F1 for your missiles to kill it. Otherwise pulse laser are the only short range weapon to have this kind of range and they don't do more damage than HAM at these ranges.
It's simply not true. Pulse lasers (even re-balanced beam lasers tbh) do more applied damage than HAM's "outside of web range and up to 30 km". It's also not true that HAM's do "100% dps to a Vexor at full speed", you just don't know what you are talking about. Fit HAM Caracal, meet my Omen ingame and show me that awesome damage I'm unaware of. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 16:26:00 -
[35] - Quote
Nerfing RLML more than 5% without fixing HAM and HML previously is bad. Very bad. Terrible really! 5-10% doesn't seem to be much when dealing with frigates but can be too much when you need to kill a cruiser. Until you can deliver properly balanced cruiser size missile weapon system, please leave light missiles and light launchers alone. Just leave it. Stay away, keep your distance. Do your little experiments internally, we don't want to know until is finished, polished and properly tested - that should be your work, not ours. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 16:47:00 -
[36] - Quote
Ranger 1 wrote:Niena Nuamzzar wrote:Nerfing RLML more than 5% without fixing HAM and HML previously is bad. Very bad. Terrible really! 5-10% doesn't seem to be much when dealing with frigates but can be too much when you need to kill a cruiser. Until you can deliver properly balanced cruiser size missile weapon system, please leave light missiles and light launchers alone. Just leave it. Stay away, keep your distance. Do your little experiments internally, we don't want to know until is finished, polished and properly tested - that should be your work, not ours. They have discussed, experimented, and tweaked it internally. Discussed, experimented, and tweaked doesn't mean anything unless it's finished. And after it's finished it should be polished. This ancillary experiment is neither.
Quote: This is now the phase where we get our hands on it to test and comment on. It's just coming closer to release than we have gotten used to lately.
Yeh, we got our hands on a half-finished fail product that needs to be tweaked and re-tweaked for months until it's finally abandoned. Well done. Nice work. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 19:24:00 -
[37] - Quote
Bouh Revetoile wrote:Ok, I did some tests with HAM dps and here are my results. ... ... PS : I can't wait to see what naysayers will say now. :-) That you don't have a clue, what else? Take Omen for example, add a frigate and see what happens if you compare graphs with Caracal. Properly piloted Omen will do full damage to both and your HAM Caracal will have a hard time dealing even with T1 frig, what to speak of T2. Now, where goes your damage when we add all those ships with role bonuses, having 50% reduced MWD sig radius penalty - could you do your Pyfa thingy for them too? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 19:58:00 -
[38] - Quote
Taoist Dragon wrote: PAF! I have chased load of omens out of fw plexing in my rifters FFS! Cos the target thought 'I'm an omen I'll murder a rifter!' Then suddenly they can't hit me worth a dam and his drones are dead. Then I usually burn out a module or two that makes it a draw and we warp off. RLM cruiser however is a completely different setup and the only other cruiser setup apart from bonused drone boat that I am wary of engaging in a frigate.
And no I'm not an omen hater, I actually really like the ship but really people need to stop overstating how good these cruisers are at taking out small/fast frigs. It is the player who know what he is doing that can do that not the ship itself apart from RLML ships. Currently they just press F1 and watch the frig explode. and then they go and do the same thing to crusiers as they apply 100% of their damage in 99.99% of cases to a cruiser regardless of what the cruiser tries to do.
The new version will still see a RLML murder the typical frig but won't be able to scale the results up to a target the weapons were NOT designed to take on. And HAM Caracal is one of the best RLML carcal killers out there. Seen it many mnay times in FW.
Your point being..? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 20:30:00 -
[39] - Quote
Ranger 1 wrote: I think you'll also find that this system will deliver quite a bit more actual damage to smaller targets that a standard fit cruiser will in most circumstances.
1. How many frigates before reload? 2. What missile system remains to fight cruisers? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
43
|
Posted - 2013.11.13 21:07:00 -
[40] - Quote
Taoist Dragon wrote: The HVM and HAM work fine for killing cruisers.
Ranger 1 wrote: To be perfectly frank it's not that high a priority. It needs to be done, but the way these encounters usually play out is you don't switch missiles types in the middle of combat.
 I refuse to believe you two are serious. Have fun trolling. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 06:55:00 -
[41] - Quote
Elisk Skyforge wrote:How about implementing two firing mode for these launchers? Just like how bastion mod is activated, these launchers can activate their "rapid" mode with these new stats including 40 sec reload time penalty, while the "classic" mode is there if anyone wants to switch to and have the previous rapid launchers stats. I think everyone will be happy this way. You don't understand do you?  Missile haters will never stop crying OP! OP!! OP!!! OP!!!! OP!!!!!!! until the last working missile system is nerfed to the ground or out of the game (RIP old RLML). Soon they will discover that cruise missiles are not weak enough... oh and those damn rockets that can kill you at 15 km... ARGH  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 07:51:00 -
[42] - Quote
Is it me or it seems that heavy and heavy assault missiles can be patched (not yet fixed!) and temporarily made usable almost over night - simply by altering the damn numbers (approximate values given)?
Caldari Navy Scourge Heavy Missile *Explosion velocity: 190 *Explosion radius: 65
Scourge Fury Heavy Missile *Explosion velocity: 150 *Explosion radius: 100
Caldari Navy Scourge Heavy Assault Missile *Explosion velocity: 225 *Explosion radius: 50
Scourge Rage Heavy Assault Missile *Explosion velocity: 165 *Explosion radius: 90
-- *with good skills and implants |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 09:05:00 -
[43] - Quote
Connall Tara wrote: well damn.... i appear to have somehow cut the 20% damage nerf almost in half! you might think people were exaggerating numbers rather than checking them up and considering that there might be some merit in this concept. but that would imply that people are frothing rather than thinking wouldn't it?
Imagine you have precision missiles loaded and you see a cruiser on dscan, what do you do? Or worse, you have fury missiles loaded and you see 2 interceptors coming...
Your math is wrong! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 11:08:00 -
[44] - Quote
Connall Tara wrote: the concern about having teribly difficultly adjusting missile type to your targets has, after all, been anknowledged by CCP rise and with luck we should see a solution to this problem...
With LUCK you say... do you know when? No, you can't know when. Do they know when? No, no one knows when but somehow you and others like you fail to see a problem there!? To you it's perfectly okay that missile users end up with half-broken mechanic, waiting for weeks, months or longer (if UNLUCKY) to get something functional. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 12:40:00 -
[45] - Quote
Kara Trix wrote:I think everyone is only thinking PVP and very short fights.
Not everyone no, read older posts  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 13:03:00 -
[46] - Quote
Kagura Nikon wrote: Not true. People that expect to use moderately to very large gangs will like it. 50 tengus wil be able to dish impressive damage with great application .
The problems resides in solo and very small gangs where you were the only dps with the other guy being tackle or ewar.
Hopefully soon(TM) we'll be able to see more cool stuff: Bringing Solo Back == EPISODE XY (November 19) *Rubicon Episode* |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 13:18:00 -
[47] - Quote
Kara Trix wrote: PS... No Tengu pilot will fit these for solo work and keep them as a primary weapon, and I don't know what game you're playing, but where is this 50 Tengu fleet? If they did exist, why in the world would they fit these piles when they can just fit HAMS and own.
Err, not really. HAM is a short range weapon with bad damage application to anything smaller than a battlecruiser. Tengu blobs with SRLML could be... well, not something you would like to see on the other side. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 13:53:00 -
[48] - Quote
Garviel Tarrant wrote: What? HAM's hit a cruiser at full speed for around 70% damage, although it goes down to about 50% with a overheated mwd.
Ye ye and for some cruisers even below that, which is bad m'kay?
Quote: HAM's have their flaws but saying that they can't apply damage to cruisers is just plain wrong.
Who said they can't? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 14:25:00 -
[49] - Quote
Bouh Revetoile wrote: I *proved* you wrong with numbers. Come back to reality please.
Unfortunately, you didn't. Look back and see for yourself. Best you can do is hit like 7 or 8 cruisers in total, dealing semi-decent damage, and only if they are MWD fitted. Against ab cruisers, mwd HAC's and frigates in general your damage application is rather pathetic. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
46
|
Posted - 2013.11.14 15:39:00 -
[50] - Quote
1... 2... 3... 4... 5... 6... 7... 8... 9... 10... 11... 12... 13... boring, right? 14... 15... 16... 17... 18... 19... 20... 21... 22... 23.... 24... 25... 26... 27... 28... it feels like eternity! 29... 30... 31... 32... 33... 34... shall I self destruct and end this? 35... 36... 37... 38... 39... 40... 41... 42... 43... 44... 45... 46... (after almost falling asleep) oh, I can shoot again  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
56
|
Posted - 2013.11.14 17:30:00 -
[51] - Quote
Platypus King wrote: Goodbye caracal. Hello crow.
Definition of abundance anyone? Interceptor with 4 mids  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
56
|
Posted - 2013.11.14 18:14:00 -
[52] - Quote
Bouh Revetoile wrote: As I said, for simple mortals there is also web and TP which can help you apply more damage, be it with turrets or missiles.
Yes, of course, shield tanked missile cruiser can afford to fit scram, web and TP in mids - everyone knows that. Excellent thinking! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
56
|
Posted - 2013.11.14 18:23:00 -
[53] - Quote
Ranger 1 wrote: Squeezing twice the damage into a smaller window of time, fewer ships needed, reload timer occurring when you will be either kiting or warping to reposition anyway, lure out another victim, rinse and repeat... think about it.
Perhaps... if you increase launcher capacity to 25 and reduce reload time to 30, missile swap to 5, idk... maybe, just maybe... someone could even use it now and then. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
56
|
Posted - 2013.11.14 20:32:00 -
[54] - Quote
Jinshu wrote:However, at least the current singularity implementation for RLML shows another significant nerf:
Powergrid usage increased from 47.7 to 69.3 per launcher with my skills, that is an increase by 45%.
Please check and reconfirm, still can't really believe it. Can anyone confirm it please? It's that's true, it will be an epic fail because you can nerf one or the other, never both. At least not for this one. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
56
|
Posted - 2013.11.14 21:06:00 -
[55] - Quote
X'ret wrote: Its 69.3 with perfect skillz. I told this 2-3 days ago in this thread already, 1k comments earlier or so..
Thank you, didn't see it somehow. So not only Cerb pilots need to wait 4 times longer to reload, now they can say good bye to XLASB - LSE combo as well. It gets better and better. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
56
|
Posted - 2013.11.14 21:43:00 -
[56] - Quote
scorchlikeshiswhiskey wrote: Drink the Kool-Aid and switch to turrets.
I am turret already but still, I do care for the game  Rise, don't you think it would be fair to provide some kind of intro warning for new players so they can avoid/skip training missiles at the moment and rather invest their time and isk into something less hated? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
57
|
Posted - 2013.11.15 10:03:00 -
[57] - Quote
Ganthrithor wrote:TBH I'm hoping someone else at CCP will read this stuff, realize how dumb this idea is, and take the matter out of Rise's hands.
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
57
|
Posted - 2013.11.15 13:11:00 -
[58] - Quote
Kagura Nikon wrote: Just wait and see when it HITS the game, because most players have not seen this thread yet. THe rage on general discussion forums will be epic.
Could be interesting to see how many of those missioning in RLML Caracals will be enraged enough to (come here and) protest. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
59
|
Posted - 2013.11.15 15:38:00 -
[59] - Quote
Sirinda wrote:Also, this concept basically puts all Caldari missile boats at a disadvantage because they're only bonused for kinetic damage. That's ok cause Caldari pilots only use kinetic when bonused. Ask Rise if you don't believe me. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
60
|
Posted - 2013.11.15 16:00:00 -
[60] - Quote
Garviel Tarrant wrote: And also i think the entire point here is that Rapid launchers aren't supposed to be a primary weapon system, their supposed to be a niche thing.
Really? How incredibly fortunate missile pilots are, being the only one's in game with 4 (four!) niche weapon systems: - rapid light missiles - rapid heavy missiles - heavy missiles - heavy assault missiles
Having that much luck soon they can expect two more niche systems coming: - swarm rockets - rapid cruise missiles
Train Caldari, the most specialized race in EvE. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
60
|
Posted - 2013.11.15 16:39:00 -
[61] - Quote
Garviel Tarrant wrote: HAMs however are not niche at all, i can't really see how you would think that. They have really good range for short range weapons. Applies dps pretty damn decently, especially on webbed targets and in many cases has selectable damage types..
are they perfect in all situations? No they will struggle against many things.. but so do all the other medium weapon systems.
Range is not a problem, damage application is. They are usable of course, just not nearly as good as medium turrets, which makes them kinda semi-niche. Try to hit a frigate or speedy cruiser with HAM's. What you can easily kill are noobs, with skilled pilot you will struggle even if you are skilled yourself. Turrets are different cause with good piloting you can make a difference. Web makes everything better, sure thing but... it's not always easy to fit web on a shield tanked ship. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.11.15 19:02:00 -
[62] - Quote
Garviel Tarrant wrote: You're talking about this like the other medium weapons have great application..
Not great, good. Unlike HAM's, which are not so good.
Quote: Blasters have no range what so ever. Pulses have terrible tracking. Ac's are relatively low dps and not great at range.
Pulses have good enough tracking that you can kill a frigate if you know how. Same with other two systems, you can use them to your advantage, which you cannot do in the same way with heavy assault missiles.
Quote: And i cannot think of a single HAM ship that doesn't have the mids to fit a tank and a web... Yes HAM's struggle to apply damage to some targets.. but so do the other weapon systems.. even more so in some cases..
Sure you can fit web if you're happy leaving two mids for tank. I'm just saying that sometimes you are not.
Quote: A webbed ab frigate will still take between 15-25% damage from hams. Even at full speed.
And how much if it's not webbed - 5%, 6..?
Quote: A pulse laser ship won't be able to do 1% damage to a frigate orbiting it at 40% speed. But instead its better at killing said frigate at its optimal. Its a trade off.
Yes, it is - the one where you can do up to 80% damage or more to a webbed Merlin if everything is done properly. Just try to compare HAM Cerb and pulse Zealot, both with webs and faction ammo and hopefully you'll see that Zealot has at least 50% better damage application. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.11.15 20:01:00 -
[63] - Quote
Bouh Revetoile wrote: HAM have enough application that you can kill a frigate if you know how. You cannot do in the same way with turrets. :D I too master the "always true" statement ; butI know it's a poor way to argue.
"If you know how" means at proper distance, with proper positioning etc. There is no proper distance with missiles in the same way, nor can you achieve much with positioning.
Quote: In France, we have an expression which translate into "with 'if's we could put Paris into a bottle." How much damage will your turrets do to a closely orbiting frigate ? Answer is 0 and 5 is still superior to 0.
Well, if frigate isn't webbed your damage will be about 10% and that only if you have perfect precision skills. Answer is zero, yes but "if you know how" you have the option to shoot close to the end of your optimal / the end of web range, where your damage will be highest. You can't do such a thing with missiles.
Quote: If everything is done properly, HAM Cerb will do a lot of damage to a fully tackled and painted Merlin. This is another "if everything is perfect" scenario for turrets against a "if everything goes wrong" for missiles ; in other words, an always true statement.
Of course, if everything goes wrong (no web, short orbit, bad tracking... you name it), you won't do any damage but that's the thing - with your experience and good piloting you can make the difference. Something you cannot do nearly as good using missiles. Too much depends on how small your target is and how fast it is moving so if you have under-performing weapon like HAM's, you can press F1, orbit and sit on your hands for the rest of the fight... doesn't matter. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
61
|
Posted - 2013.11.15 20:39:00 -
[64] - Quote
Stitch Kaneland wrote: But hams and hml aren't meant for defrigging...
I know. Please, do me a favor if not too much to ask. Read more than you just did and then comment. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
62
|
Posted - 2013.11.15 21:19:00 -
[65] - Quote
Stitch Kaneland wrote: You mention hams underperforming on small quick moving targets in your last paragraph. Seems to indicate frigate to me. Of course hams are **** if the target isn't scrammed or web. Maybe I'm misunderstanding your point, or didnt feel like reading 70 pages to find it. but the general consensus that I'm reading is ppl don't want any sacrifice when fitting hams or hml like it is with rlml. Just fill lows with bcus and shoot. Then moan when hams/hml suck at applying dps because they do the same thing on a ham or hml fit. No rigors/flares tps/web or hell, even crash booster. Yea.. that's what happens when you go for max paper dps.
Worst case scenario? You should factor in the more common scenarios into the fits.
I agree with you but there's more to it. I don't feel like explaining 70 pages so I guess we're cool. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
63
|
Posted - 2013.11.15 21:36:00 -
[66] - Quote
Garviel Tarrant wrote: I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.
Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.
Are you sure? According to EFT you can do it in scram / web range using INM crystals (0.1 tracking) and somewhere between 9 and 10 km your applied damage should be about 80%. EFT aside, I remember doing it while testing things on numerous occasions but at the moment I cannot confirm EFT numbers with certainty. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
64
|
Posted - 2013.11.15 23:03:00 -
[67] - Quote
 "For details and discussion on Rapid Heavy Launchers look in this thread"
"PG requirements for fitting Rapid Light Missile Launchers have been increased" "For details and discussion see this thread"
"Reload time: 40s"
Lets wait a bit... ... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
67
|
Posted - 2013.11.16 10:20:00 -
[68] - Quote
Garviel Tarrant wrote:Niena Nuamzzar wrote:Garviel Tarrant wrote: I must assume that by "If you know how" you mean if you have them at 20-30 km away from you and you're using scorch.
Because even with dual webs a zealot cannot track a close orbiting KESTREL, let alone a fast frig.
Are you sure? According to EFT you can do it in scram / web range using INM crystals (0.1 tracking) and somewhere between 9 and 10 km your applied damage should be about 80%. EFT aside, I remember doing it while testing things on numerous occasions but at the moment I cannot confirm EFT numbers with certainty. EDIT: If you overheat your web and with flying to negate transversal at 11 km (where INM optimal ends) you could be able to do near full damage to afterburner fitted Merlin. Sadly, I'm unable to repeat the same fighting simulation these days so I can't tell what correct numbers are. ... What? Negate transversal.. on a frigate.. while scrammed and webbed in a cruiser? 10 km? why would a frig stay at that range with you? what? wha? I'm out, I'm ooout. If you are scrammed and webbed with frigate in close orbit, then forget it. Not each and every frigate has a web or scram though, there are still certain circumstances in which you can apply at least 50% more damage comparing to HAM's. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
67
|
Posted - 2013.11.16 10:49:00 -
[69] - Quote
Andrea Keuvo wrote:Arthur Aihaken wrote:Since these changes are "officially" in Rubicon 1.0, let's discuss what we can change for Rubicon 1.1. My proposal is to revise RLMLs by increasing ammunition capacity by approximately 100% and reducing reload time by 25%.
Rapid Light Missile Launchers GÇó Revise ammunition capacity from -77.5% to -50% (0.60 m3/40 rounds on RLML II) GÇó Decrease the reload time from 40 seconds to 30 seconds
Rapid Heavy Missile Launchers GÇó No changes I second this, and implement 10 second ammo switch I don't, because old RLML are GONE, replaced with this long reload swarm garbage! If we allow this ancillary idea to spread and to take root in people minds, they won't stop with killing only rapid light missiles. If we don't do anything now, when this disease comes to your weapon system (which you might think works perfectly fine) it will be to late because Rise will just ignore you, the same way he's ignoring us now. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
67
|
Posted - 2013.11.16 11:16:00 -
[70] - Quote
Garviel Tarrant wrote: Remember how i was comparing how the ships did in certain situations?
And i was saying how beams were better when not scrammed/webbed and missiles were better when you were?
... Yes that...
Yes but still, heavy or heavy assault missiles are worse in most situations, especially when you have both - turrets and drones. EDIT: If they would at least give the same explosion velocity that heavy missiles had before nerf, I think HAM would be near usable. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.16 20:37:00 -
[71] - Quote
Signal11th wrote: Jesus who in his right mind is going to fit a module that you can't use for 50% of the time?????
There are some people here who quite like the idea. Most likely they don't intend to use the system but they like it nevertheless. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.16 22:54:00 -
[72] - Quote
Highsec Clarke wrote:40s 0 DPS... very usefull mod...
CCP Rise wrote:As I've said before, this delay creates new kimds of decision making, it creates spikes of tension in fights rather than a flat amount of damage moving around...
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.17 00:03:00 -
[73] - Quote
Marcus Walkuris wrote:Wouldn't their perceived problem be much easier to fix by adding in more reloads instead of one long one. So a RLML would fire 5-7 missiles, reload for 1-2 second and fire again??? Wouldn't it be better if RLML would fire 1-2 missiles, reload for 5-7 seconds and then fire again 1-2 missiles??? If I understand correctly the whole point is to increase spikes of tension as much as possible. Just imagine!!! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.17 00:21:00 -
[74] - Quote
Kara Trix wrote: They changed the bonus on the CERBERUS as well to exclude Light Missiles for the ROF bonus.
I don't mind if they increase explosion velocity and decrease explosion radius for heavy assault missiles by 30%.
Quote: Why not just put a 60 second aggression timer on missile pilots...
 |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.17 20:04:00 -
[75] - Quote
Thaddeus Eggeras wrote: The OP issues seemed to be that they have great range, their explosion radius was too small and their explosion velocity was too high.
Range can be reduced, but exp radius and velocity are good as they are. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.17 20:25:00 -
[76] - Quote
Arthur Aihaken wrote:Would a 20-second reload time make them too OP, or would a combination of a 30-second reload time and increased ammunition be better? PvP reasons aside, PvE needs old rapid launchers back. Nerf damage by 5%, nerf range by idk 20% but bring it back as it was. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.17 21:04:00 -
[77] - Quote
Caleb Seremshur wrote:Niena Nuamzzar wrote:Arthur Aihaken wrote:Would a 20-second reload time make them too OP, or would a combination of a 30-second reload time and increased ammunition be better? PvP reasons aside, PvE needs old rapid launchers back. Nerf damage by 5%, nerf range by idk 20% but bring it back as it was. You're miasing the point which is that rlml apply their damage nearly perfectly to every target regardless of speed. While their dps is relatively low at only 280 or so dps for a cruiser. . they are pushing that dps to 50km and hitting for full damage pretty much everu time. Now take heavy missiles and literally double the dps... 900dps over 50s is 45k damage dealt.. and the application of said damage is very good too... 50% dps increase is not "literally double", that would be 100%. You're the one missing the point. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.17 21:14:00 -
[78] - Quote
Arthur Aihaken wrote:Niena Nuamzzar wrote:Arthur Aihaken wrote:Would a 20-second reload time make them too OP, or would a combination of a 30-second reload time and increased ammunition be better? PvP reasons aside, PvE needs old rapid launchers back. Nerf damage by 5%, nerf range by idk 20% but bring it back as it was. No, we're not nerfing anything. It's already nerfed to the ground. I can't imagine anything worse than 40 seconds reload. Even deleting the weapon altogether wouldn't be as bad. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.18 21:17:00 -
[79] - Quote
Void Weaver wrote: TL;DR Cant change damage during fight => Death
Oh well, the suggestion is to warp off, reload while warping and come back. Pick your target, unload your ammo and when empty run away again. If bored to death just use your chat window and socialize. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.18 22:10:00 -
[80] - Quote
Kenshi Hanshin wrote: Only an idiot would use them for anything except for specific target pirating.
Could be good for station games, dunno why Jita comes to mind. Think my Cerb could have about 600dps applied with precision missiles, scram and web. If am not imagining too much, that would be up to 10 seconds for T1 frig and up to 20 for AF. Too bad these new RLML will be so OP so soon  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.18 22:19:00 -
[81] - Quote
Arthur Aihaken wrote: 1. RLMLs were getting a substantial nerf. -or- 2. Something else.
3. Rise will lose this ancillary war and we will get our old RLML back, perhaps with light missiles being slightly nerfed... lets hope for 3-5%... I think that would be more than fair.
EDIT: 4. They will do their best to fix HML and HAM ASAP and rebalanced missiles will be delivered for Rubicon 1.1. I have high hopes in CCP, dunno about you guys. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
68
|
Posted - 2013.11.19 10:34:00 -
[82] - Quote
Rise, reduce light missile damage by 5% and bring the old RLML back. You can't just delete one weapon system over night, ignoring every negative feedback. Shorten the reload time of your new swarm launcher to 30 seconds, increase charges to at least 25 and adjust RoF accordingly. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
69
|
Posted - 2013.11.19 11:29:00 -
[83] - Quote
Chris Carlyle wrote: If you make sure you've done your homework before you go out hunting and have loaded up missiles with the right damage type, this is perfect! Some fights don't even last 18-23 seconds, so why worry about having to reload? This is hit-and-run at it's best. I love it!
When we get our old RLML back I will agree with you. Until then no nO NO NO NO. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
69
|
Posted - 2013.11.19 14:28:00 -
[84] - Quote
Bouh Revetoile wrote: And nobody ansered the important question which, IMO, lead to these swarm launchers : provided HML will be fixed, how do you balance HML and HAM vs RLML if they have the same mechanic ?
Page 71... not really balanced but way better than what we have now. Lower light missile damage by 5% and voila.
Niena Nuamzzar wrote: Caldari Navy Scourge Heavy Missile Explosion velocity: 190* Explosion radius: 75*
Scourge Fury Heavy Missile Explosion velocity: 150* Explosion radius: 120*
Caldari Navy Scourge Heavy Assault Missile Explosion velocity: 210* Explosion radius: 60*
Scourge Rage Heavy Assault Missile Explosion velocity: 165* Explosion radius: 100*
-- *with good skills and implants
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
69
|
Posted - 2013.11.19 15:35:00 -
[85] - Quote
Sgt Ocker wrote:Do you think it might of been a help to include the fact PG for RLML's would go from 53 to 77 meaning you now not only have less overall DPS but need to gimp the rest of your fit to even use them.. Way to screw up one of the few weapons you could use without all 5's. Not empty quoting.
Btw, screwing up newbs like this is IMO worse than abusing rookies in starter systems.
It would be handy to add a line for all future devs lol - disregarding endless warnings to cease inappropriate behavior from majority of posters should be considered a violation and as such prohibited. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.11.19 19:48:00 -
[86] - Quote
Garviel Tarrant wrote: Current rlml's are also dumb, but kinda interesting dumb.
I'm sure all newbies missioning in Caracal would agree with you. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
75
|
Posted - 2013.11.20 10:34:00 -
[87] - Quote
Sgt Ocker wrote: Just 1 somewhat important thing you missed.. Light missiles are NOT affected by speed or sig radius. They hit for the same damage be it an AB frigate or an MWDing battleship.
They don't. Sometimes (if not most times for very speedy things) you need a web to apply 100% damage even with precision missiles. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
75
|
Posted - 2013.11.20 13:22:00 -
[88] - Quote
Bouh Revetoile wrote:Sgt Ocker wrote:Could you adjust those figures to allow for the scram and web.. With web and scram you don't get 28k EHP, it is closer to 23k and 88 DPS tank, sadly with your figures, the caracal does in fact lose.
Caracal with 28kehp is with scram+web. Full tank (one prop + one tackle) is 37kehp. That might be a bit less now with fitting change of RLML. A bit less would be how much less exactly? If you lose 1 LSE that's more than a bit. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
76
|
Posted - 2013.11.20 14:18:00 -
[89] - Quote
Sgt Ocker wrote: Prior to Rubicon I could reasonably and confidently fly a caracal with my skills, now I can't.
As I said in a previous post.. If you have max skills RLML caracal may work for you, if not.. Don't fly it alone as you will die.
Could it be that Rise thinks only of level 5 PvP-ers, being more Kil2 in his mind than CCP game designer? Idk, more often than not it feels like he doesn't even see newbies as being part of EvE. Perfect skills to fly RLML T1 cruiser, I mean come on... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
77
|
Posted - 2013.11.20 15:50:00 -
[90] - Quote
Unsuccessful At Everything wrote:'CCP GIB ME AWSUM SHIP BUTT I WANT MOAR AWSUM AND MAKE FOTM SHIP SUPER OP BECUZ IT IZ FOTM SHIP'. Rip Caracal |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
77
|
Posted - 2013.11.20 19:02:00 -
[91] - Quote
Arthur Aihaken wrote:Thaddeus Eggeras wrote:Rapid Missile Launcher Issues and Fix Stop spamming this thread and the rest of the forums. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
78
|
Posted - 2013.11.21 10:25:00 -
[92] - Quote
Spugg Galdon wrote:I'm having a great time with the new launcher mechanic.
Guess I have "Adapted". Really? How wonderful. Now we know you're having a great time but not much more than that. Use that Cancel button next time. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
78
|
Posted - 2013.11.21 13:03:00 -
[93] - Quote
Spugg Galdon wrote: So people who can adapt to change and are giving positive feedback to these new weapons should just cancel their subscription and GTFO
Emotions are good and I'm happy for you but just saying "I'm having a great time" in no feedback.
Quote: The only issue with these weapons right now is ammo switching. This is currently being worked on and I hope to see it in 1.1
CCP dev alt spotted. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
79
|
Posted - 2013.11.21 17:48:00 -
[94] - Quote
Peter Gersen wrote:This is so sad. My "Arbalest" RLML now have a load of 16 (not 18, no, just 16) missiles. Tried them in PVE, but they are ridiculous. RIP, Caracal.
CCP Rise wrote: Let me know what you think and keep in mind that numbers may be adjusted slightly as we continue to test.
Rise, can we get any kind of feedback from you for a change - perhaps it's time for some finer adjustments, don't you think?
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
79
|
Posted - 2013.11.21 19:52:00 -
[95] - Quote
Stitch Kaneland wrote: Not armor caracal.. don't just jump to the most ******** thing you can think of. Use your brain. If you're mainly fighting frigs, why not lsb w/ cap booster. Resist rigs..etc.
You mean something like this?
Damage Control II Beta Reactor Control: Diagnostic System I Ballistic Control System II (x2)
Experimental 10MN Microwarpdrive I Faint Warp Disruptor I X-Large Ancillary Shield Booster, Cap Booster 400 EM Ward Amplifier II Large Shield Extender II
Light Missile Launcher II, Scourge Precision Light Missile (x6)
Medium Bay Loading Accelerator I Medium Anti-Thermal Screen Reinforcer I Medium Processor Overclocking Unit I
Hobgoblin II (x2)
-- 18.7k EHP, 500dps omni tank, 152dps using Precision, 197dps with Fury
Not too impressed with damage dealing part, aren't we?
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
79
|
Posted - 2013.11.21 20:12:00 -
[96] - Quote
Michael Harari wrote:Reporting asb as a dps tank is sort of misleading anyway Buffer fit - if you add web, you lose 6.5k EHP
[Caracal, mwd buffer LML] Damage Control II Ballistic Control System II (x3)
Experimental 10MN Microwarpdrive I Warp Disruptor II Large Shield Extender II (x3)
Light Missile Launcher II, Scourge Precision Light Missile (x5)
Medium Bay Loading Accelerator II Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II (x2)
-- Stats: 30.2k EHP, 169dps Precision missiles (142dps applied to ab fitted Kestrel), 221dps Fury |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
79
|
Posted - 2013.11.21 21:48:00 -
[97] - Quote
Spugg Galdon wrote: You need a web or you won't be applying a lot of your damage. Stop trying to over tank and accept that you need more than tank and dps.
http://tinyurl.com/lygsayn |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
79
|
Posted - 2013.11.21 22:58:00 -
[98] - Quote
Fourteen Maken wrote:Spugg Galdon wrote:Arthur Aihaken wrote:At least they finally removed this thread as a sticky, because it's obviously not going anywhere... all is working as intended You might feel differently if most of your skills were tied up in Caldari and Missiles. I hear Hawk with rockets is not too bad, or Crow with light missiles and long point... or fly with Hyena and put HAM's to good use... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
80
|
Posted - 2013.11.22 07:03:00 -
[99] - Quote
Fourteen Maken wrote:I'm in my RLML "frig killer" Caracal  , someone comes in with a Vexor... if he tackles me on a gate he can do 700dps out to 20km with 200mm rails and still have a better tank; RIP frig killer caracal but obviously this is not what caracals are for anyway. However if I get to dictate range and try to kite him instead, he can still do 600dps because most of it comes from drones. Try to shoot his drones he'll just keep rotating them, and when it comes to reload time I'm no longer applying my already inferior dps, but he can maintain his dps with constancy. Is he helpless if a frig comes along, because Caracals the only cruiser that can kill frigs? nope he can use Warrior 2's and he'll still have 428dps that's enough to pop most frigates in seconds, hell it's enough to pop most caracals in seconds. So he's better at brawling, better at kiting, better tank, better at killing frigates and destroyers, better at killing cruisers, better in gangs... so what is the point of flying a caracal? What's a Drake for? and I don't know much about HAC's but I'm sure if I look into them I'll find the Caldari variants are bottom of the pile there too, even the best pirate ships are for Gallente/Minmattar pilots. I made a lot of Isk and I never know what ship to buy with it because all the ones I trained for turned out to be rubbish. I got a Drake Navy Issue and I was happy enough with that until my friend who started the same time as me shared a mission in his standard Brutix, and was getting double my DPS at similar range, he was able to kill all sizes of targets far faster than me, he wasn't even in a Navy Brutix. Yep, lots of Caldari ship can't hold a candle to Gallente one's at the moment.
Quote: Regardless of these changes I decided to switch to Gallente anyway so I'll have some decent options after months wasted training for Caldari, it's just unfair and I don't understand why they have to make it even worse for Caldari pilots than it already is, they seem to want Caldari ships to be a class below everyone else.
Missile haters will always say Caldari PvP ships are OP, you know the mantra; press F1, shoot, dumb man dumb... you're not supposed to kill anything that way so they won't stop lobbying until all of Caldari ships are completely crippled for anything. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
80
|
Posted - 2013.11.22 15:28:00 -
[100] - Quote
Bouh Revetoile wrote: But let's say she is right ; can you please enumerate all these inferior caldari ships which can't hold a candle to gallente ones ? I am really curious to learn about these caldari ships which don't stand a chance against gallente ones.
Because this RLML heavy nerf talk is mostly relevant to cruisers, let's name a few: - Thorax - Exequror Navy Issue - Deimos - Vexor - Vexor Navy Issue - Ishtar - Vigilant (stolen Gallente design so..) 
Don't get me wrong, it's more about weapon systems than about specific hulls. Navy Caracal is pathetic for the cost, Caracal is seriously crippled with Rubicon, Cerberus also just perhaps not as much as Caracal. Dunno about you but I'd 10 times rather fly Deimos than Cerberus, Navy Vexor than Navy Caracal etc... hence IMO Caldari ships "can't hold a candle"  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
80
|
Posted - 2013.11.22 16:37:00 -
[101] - Quote
Bouh Revetoile wrote: So again, as you say it, it's more the weapon system than anything else, and HAM hit cruisers fine...
 If every HAM set would come with one NPC Hyena included, I'd be first to agree with you. Until then, for the hundredth time, NO  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
81
|
Posted - 2013.11.22 19:14:00 -
[102] - Quote
Bouh Revetoile wrote: PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.
Err, drones.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
81
|
Posted - 2013.11.22 19:49:00 -
[103] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:Bouh Revetoile wrote: PS : it's always a question of the right tool for the right job. If you always need in your face facemelting dps, then fly gallente and don't try to do it with caldari ships. But don't ask gallente ships to shoot too far, because they're clearly not good at that.
Err, drones.. So you'd prefer your launchers to be droped in space, not move and be destroyable ? If you are asking would I prefer Domi over Raven - yes, anytime. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
82
|
Posted - 2013.11.22 23:15:00 -
[104] - Quote
Seranova Farreach wrote:40 second reload time is stupid for such a low charge yeald. 20 seconds would be more "balanced" i feel. 20 seconds would be great but I'd rather have much larger ammo capacity so I can kill something before reload. Btw, I still think the whole idea is crap and it should be removed until properly implemented. Otherwise there is a danger right there - trying to fix crap you can end up generating even more crap, being unable to turn crap into something good no matter what you do. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
86
|
Posted - 2013.11.23 23:34:00 -
[105] - Quote
Seranova Farreach wrote: how about larger charge for the launcher and a skill to lower the launchers reload time by 1 second per level.. maybe an x3 or x4 skill and then a secondary for an addional 1 second per level.. at x5 or x6 so both skills take you to 30 second reload..
or simply 1 skill for -2 seconds per level to 30 seconds.. and/or ship bonus to lower reload time too?
How about... Launcher capacity: 23 charges Reload time: 30 seconds Ammo switch: 5 seconds |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
86
|
Posted - 2013.11.24 00:22:00 -
[106] - Quote
Moonaura wrote:Niena Nuamzzar wrote:Seranova Farreach wrote: how about larger charge for the launcher and a skill to lower the launchers reload time by 1 second per level.. maybe an x3 or x4 skill and then a secondary for an addional 1 second per level.. at x5 or x6 so both skills take you to 30 second reload..
or simply 1 skill for -2 seconds per level to 30 seconds.. and/or ship bonus to lower reload time too?
How about... Launcher capacity: 23 charges Reload time: 30 seconds Ammo switch: 5 seconds How about we just get back the original RLML  ? It wasn't really broke to start with. Now we're trying to fix something that the bulk of this thread didn't want, but we got lumped with anyway. As previously suggested, this new module would have been better introduced as its own module, allowing us to choose between this and the original RLML and the new 'Burst' Module. If people are fine with the 40 second reload, they would use it. If not, they could use a module that worked beautifully for over 10 years without any major complaints. Yeh, I said that many times but somehow I doubt it will happen. It reminds me of Stratios in a way. After so much talk, so many suggestions, Rise did nothing. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
91
|
Posted - 2013.11.25 06:58:00 -
[107] - Quote
Kenshi Hanshin wrote:The issue that I am fast developing is the ego, disrespect and general unpleasantness of CCP Rise. He has been disrespectful to players both in this thread and in the past.. No doubt there are things Rise can do quite wonderfully, areas in which his talents could bring many goods but it doesn't seem like balancing is one of them. I'm still hoping someone at CCP is reading this one and similar threads, someone with authority to put Rise away from missiles because
Kenshi Hanshin wrote:... if you were going to do a temporary fix on the base values, that it needed to exhibit finesse and surgical precision. Not the blunt force trauma of swinging a mace like a brute, which is what I am beginning to think Rise is. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
93
|
Posted - 2013.11.25 12:01:00 -
[108] - Quote
Morwennon wrote:Bouh Revetoile wrote:Lara Feng wrote:Without altering its current capabilities? The Caracal became basically useless. New fitting requirements gimp your fittings. HML are not an option. HAMs can be an option as damage support on targets with a greater signature than a Red Supergiant, but there are always more viable options. All it is good for now is to gank SINGLE T1 frigs while avoiding any form of a real engagement whatsoever.
This is a completely uninformed comment. HAM Caracal have the same ehp as any attack cruiser, and that is with web+scram, and about the same speed. HAM Caracal hit farther than any other close range attack cruiser but the Omen, and for more damage than most of them from 10km and beyond. And finaly, HAM Caracal, without any tackle, will apply more than 80% of its dps to a MWDing armor Thorax, 90% when shielded. No combat cruiser will tank more than 10% of HAM dps. HAM have been buffed when HML have been nerfed. They are perfectly fine now. A cookie cutter plate/MAAR thorax mititgates 33% of faction HAM damage when MWDing, rising to 54% if it overloads its MWD (which, you know, it would do if it were trying to run something down). If it's linked, it mitigates just under 75% of the incoming HAM dps. Ahh, but but you're not supposed to use Thorax as an example, come on! Only slowest of cruisers are allowed to be discussed  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
94
|
Posted - 2013.11.25 14:47:00 -
[109] - Quote
Bouh Revetoile wrote:Michael Harari wrote:Bouh Revetoile wrote:And the thing you need to understand is that a Caracal with web+scram have the same tank than all attack cruisers with comparable speed.
36kehp for a T1 attack cruiser with 1800m/s is insane. Only combat cruiser get that, and their speed is more in the 1000-1400m/s range. Id like to see this 36k ehp caracal with a scram and web. 36kehp is RLML Caracal with warp disruptor only. Well here is a vid showing what RLML Caracal with warp disruptor only can do. Of course, it would take an eternity to switch to a proper missiles so...
http://www.youtube.com/watch?v=On9RXc-zkzU |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
94
|
Posted - 2013.11.25 15:09:00 -
[110] - Quote
Bouh Revetoile wrote:I only saw the comments (can't see the video right now) saying that was scourge fury LM vs a Hawk... There's nothing to add to this honestly, it says everything about your expectations. Hawk was the only one in range at first and do you think he would do much better by shooting Raptor or Maller? 40 seconds reload = Bringing Solo Back! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
94
|
Posted - 2013.11.25 15:42:00 -
[111] - Quote
Bouh Revetoile wrote:PS : BTW it's rather easy to make a video of an AF tackling and murdering a cruiser. In fact, a turret cruiser tackled by an AF barely have any chance to survive. Gee, I don't know... I see lots of frigates dying like flies, even inties and assault frigs...
http://www.youtube.com/watch?v=8d-4SJALYGI
I'm sure you could make an even better video with HAM Cerb, proving how wrong we all are - it's rather easy for you  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
94
|
Posted - 2013.11.25 15:54:00 -
[112] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:Hawk was the only one in range at first and do you think he would do much better by shooting Raptor or Maller? 40 seconds reload = Bringing Solo Back! Why were you loaded with scourge fury here ? And why did you take a RLML Caracal in the first place ? So when I say he you think I'm referring to myself in 3rd person? Hm... no, that wasn't me. I would never ever EVER take a crappyd light Caracal in a small gang. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
98
|
Posted - 2013.11.26 07:07:00 -
[113] - Quote
He's skimming every other page, searching for "constructive feedback" only. I guess Bouh Revetoile is about to get a deluxe edition Caracal with golden ammo. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
100
|
Posted - 2013.11.26 11:18:00 -
[114] - Quote
Alvatore DiMarco wrote:Confirming I just sold my T2 RLMLs and replaced them with T2 LMLs. They fire 2s slower and cost 4x more but I'm looking forward to the improved performance just the same.
In b4 LML nerf  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
102
|
Posted - 2013.11.26 13:54:00 -
[115] - Quote
Arthur Aihaken wrote:I think the solution is to increase the ammunition capacity to 1/3 of the original (ie: 30 for Faction RLML and 45 for Faction RHML). Then the 40-second reload/ammunition swap isn't as much of a mitigating factor. Thoughts? BLML: 30 clip, 40 reload, 5 swap RLML: 5% RoF nerf, giev back
CHOICE  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
103
|
Posted - 2013.11.26 14:58:00 -
[116] - Quote
Fourteen Maken wrote:That's his get out of jail free card, he won't play that unless he's forced to by some kind of player backlash. All he's doing is seeing how much he can get away with and when he pushes it too far he can just throw his hands up and back track a little, but he has nothing to worry about. Too many people would rather crawl up his arse to live in his intestines than ever disagree with him on anything important, it's much easier to just dump missiles and move into a different doctrine for most, so that's what they'll do. The question here is not whether it will be adjusted, but when? There's absolutely zero chance he can get away with these numbers - only 18 missiles clip with 40 sec reload is ridiculous. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
103
|
Posted - 2013.11.26 17:28:00 -
[117] - Quote
CCP Rise - I haven't flown one yet because I'm super cheap and scared to lose money. I actually almost bought a Golem to try RHML the other day but then I saw 1.3b and decided to wait =P
http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/
Ohh, so poor are we? I will gladly give you a Caracal so you can try those brand new RLML and see whether they meet your expectations Actually I will sponsor Caracals if you wish to pvp and make 'Bringing solo back' vids like in good old days. I'm certain people will buyback all those RLML if you first show us how to use them  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
103
|
Posted - 2013.11.26 18:44:00 -
[118] - Quote
Onictus wrote:Fourteen Maken wrote: That's interesting. I think that last part might actually be about heavy missiles, fact is they are still used for grinding mission's etc by a lot of players. Maybe he see's heavy missile ammo is still being sold and burned up and wondering what the problem is?
Could you imagine a HAM drake without badass missile skills ~shudder~ you would need hours to do a level 3 Even with badass skills, implants, range rigs and long range kinetic ammo poor mwd Drake can barely reach 440dps at 48 km. No wonder I rarely Drakes flying around. HML is almost equally pathetic though slightly better cause of longer range and greater damage application. My alt remembers having 600dps or more with heavies not so long ago  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
104
|
Posted - 2013.11.26 20:23:00 -
[119] - Quote
scorchlikeshiswhiskey wrote: Torps have bigger problems than the damage application, although that is probably the biggest problem and pervades the entire system of missiles beyond the light/rocket level. Torps either need 20-25% more range, or they need about 10% higher damage output...
Exactly, 25% range AND 10% RoF buff would be nice. Faction and Javelin torps can hit other slow BS's (mostly NPC's) with full damage but Rage is practically useless for anything smaller than a (po)CO. I don't understand what those dev guys are waiting for, why are they slower than slow? It's so easy to make torps better that one could do it in his spare time while doing other things. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
104
|
Posted - 2013.11.26 21:42:00 -
[120] - Quote
Gypsio III wrote:Reload of 30 s and clip size of 24 gives an increase on old RLML sustained damage of 2%.  I don't think that'll happen either. With the burst damage being 58% greater than old RLML, I don't think we can expect anything but a decrease in sustained DPS. For example, to get a decrease in sustained DPS of 4%, you'd need clip 20 and 30 s reload. Comparing different Cerb fittings I get roughly 5% decrease with clip 22 / 30 sec reload and clip 26 / 40 sec reload. I think that would be fair keeping in mind that nasty unannounced PWG nerf made some good old fits unusable. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
106
|
Posted - 2013.11.26 23:33:00 -
[121] - Quote
Fourteen Maken wrote:Yeah I'd take this either, but with a heavy target painter/script instead of just buffing sig radius, because I do think missiles should need to change their fit to get better dps against frigs, and that improved dps should only be effective in the 25km overheated disruptor radius.. Overloaded warp disruptor II is 28 km (28.8 according to EFT) so - moar range, yay...  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
114
|
Posted - 2013.11.27 07:46:00 -
[122] - Quote
Arthur Aihaken wrote:Zvaarian the Red wrote:Dude is terribad at ship and weapon balance. Yes, Command ships were such a hit in Odyssey... and Marauders in Rubicon. Now a tentative nerf to Serpentis webs. Well well, how it went... you can't expect to comfortably sit in your dps Vindi and have an affect on your opponent speed at insane ranges by simply pressing a key... 
I remember a guy crying how he got caught by nasty gate campers and one-shotted because remote sensor boosted Daredevil literally stopped his Dramiel before he could reach a gate and escape (which is exactly what Daredevil is supposed to do). That was of course game breaking and terribly OP as well so let's just make everything "balanced" by nerfing everything that stands out to the ground so we can enjoy flying equally worthless ships.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
114
|
Posted - 2013.11.27 12:36:00 -
[123] - Quote
CCP Rise wrote:I see that some places, especially in this thread, there's a lot of frustration still about the change in general but the majority of it is lacking any substance except for the simple claim that 40 seconds of reload isn't fun. Yes, 40 seconds to switch ammo type isn't really fun. Besides, only 18 missiles clip is shameful - please increase it to at least 20 where 22 would be the right number considering how much of one's game play is ruined with needless inactivity. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
118
|
Posted - 2013.11.27 18:28:00 -
[124] - Quote
CCP Rise wrote:I'm still trying to gather as much info as possible and if you guys are using it and are able to say it's not fun (separate from it not being good, which is a different issue and could be corrected with numbers tweaks like 30s reload or more ammo per launcher) please post and let me know. Sure, if you could reconsider adding more than only 18 missiles per launcher, that would be a start. Reload time is actually less important cause even 20 seconds would hurt is you don't have enough ammo to do something before you are forced to wait.
CCP Rise wrote: I mean if this is actually the root of a lot of the problem then that's a different issue that we need to address. I'm not totally sure it is, but I want to take a hard look at HML before the point release and make sure we're okay with where we're at. If that needs a tweak then we should be doing that, not focusing on RLML as a solution to a HML problem.
Then do it please, tweak explosion radius and velocity and heavy missiles might be used again. That wouldn't solve the core problem with missiles but at least it can be done quickly. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
119
|
Posted - 2013.11.27 22:05:00 -
[125] - Quote
Fourteen Maken wrote:3 webs a scram and 5 target painters will get you to about 45% dps against a frig Caldari Navy Ballistic Control System (x4)
Corelum A-Type 10MN Afterburner Federation Navy Stasis Webifier (x3) Republic Fleet Target Painter (x2)
Heavy Missile Launcher II, Scourge Precision Heavy Missile (x6)
Medium Warhead Rigor Catalyst II (x2) Medium Warhead Flare Catalyst II
Tengu fitted for max damage with max skills and +5 implants can do about 83% applied dps against 2053 m/s OH ab Executioner (max skilled pilot as well). Drop one web and dps will decrease 18%. Drop one TP and almost half of your total dps will be wasted. With only one web left and precision rigs applied damage will be 29% or 163dps, which is enough to kill the damn T1 frig but are we going to consider that to be good for a T3 ship worth idk, one billion? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
122
|
Posted - 2013.11.27 23:10:00 -
[126] - Quote
Zvaarian the Red wrote:I challenge anyone to go do a comparison in EFT of Fury Light Missiles and Precision Heavy Missiles (without using TPs, rigs, or webs). It's laughable. The "precise" heavy missiles do way less damage to slow frigs and fast cruisers than the "imprecise" light missiles do. I mean we are talking double the damage in many cases. You would think cruiser-sized weapons that are supposed to be precise would have good damage application against pretty much all cruisers wouldn't you? Think Precision heavies and Faction HAM's are sharing the same explosion radius and almost the same velocity. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
122
|
Posted - 2013.11.27 23:17:00 -
[127] - Quote
Kenshi Hanshin wrote: Definitely helps me feel good about not finishing training for the Tengu...cause that is horrible. My Proteus is much much better than that. No offense intended Niena!
None taken, that would be my poor Caldari alt flying the Tengu, I'm 100% turrets and I like it  |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
122
|
Posted - 2013.11.27 23:23:00 -
[128] - Quote
hujciwdupe22 wrote:... a 1b tengu had like what 500 dps (perhaps uber skilled guys with implants could get to the 700 barrier...
Erm, not really. My alt is that uber skilled guy with implants and his dps with Scourge Precision is only 556. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
122
|
Posted - 2013.11.28 06:44:00 -
[129] - Quote
Fourteen Maken wrote:... and drones should be made to match the size of hull they are being used on so that light drones can not be put in cruisers. ... and when you call your damaged drone back you get a 40 seconds timer... I mean, one can't simply launch drones and then expect to use return command whenever he wants... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
123
|
Posted - 2013.11.28 08:09:00 -
[130] - Quote
CCP Rise wrote: There's evidence pointing in a lot of directions, and I still like the idea of doing something different more than sticking with something very safe and normal. The evidence that says it is fun, since I'm sure you will be skeptical of that claim' is both direct (my experience and the experience of some players posting here or talking with me directly) and also the existence of similar mechanics in other games. War Thunder for instance has this mechanic on every single plane in the game and people seem to find that very fun generally.
Very well, in that case why stop with missiles? If burst damage and long reload is such a cool and fun mechanic, why not give turret pilots the same opportunity? You could start by turning medium blasters and autocannons to burst weapons with 50% more damage, 4 times smaller clip and - everyone's favorite - 40 seconds reload. I'm sure they will give you a positive and valuable feedback, expressing how happy they are with the change so the only question is what's stopping you? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
125
|
Posted - 2013.11.28 13:47:00 -
[131] - Quote
Zamyslinski wrote: why dont go further and make bcus giving overall boost to missiles? rof, dmg, expl velocity and radius at same time? expl velocity and radius in a apropriate amount to prevent being too much when stacking 3 bcu or more at the same time. (wow which an simple and epic idea)
Uh huh... we could go even further and make it customisable by tweaking the numbers on the fly, based on what ships we are facing. (Wow, how simple and epic idea ) |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
125
|
Posted - 2013.11.28 14:14:00 -
[132] - Quote
Zamyslinski wrote:propose something else then I already have |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
125
|
Posted - 2013.11.28 14:36:00 -
[133] - Quote
Dinsdale Pirannha wrote:I imagine this has already been suggested in 119 pages of people screaming over this Indeed... on numerous occasions.
Quote:but why can't Rise do the simple thing: Introduce this change as a completely new missile weapon system in the cruiser and BS class sizes, and leave the traditional Rapid Missile system alone?
It would be a very simple thing for CCP then to compare usage 3 months from now. Eve players are very quick to adapt to a better system.
Rise would know very quickly if the new system is gaining traction, or whether it should be scrapped after a 3 month trial alongside the original system. Exactly this but... what they want is NERF. If you give people choice, they will choose a better system and we all know which one that is. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
125
|
Posted - 2013.11.28 15:07:00 -
[134] - Quote
Dinsdale Pirannha wrote: And what has been Rise's response to running the 2 systems in parallel?
His response LOL, nice one. There is always someone who will make TL;DR for him so he can "keep his hands clean" and practically ignore every non-supportive feedback that doesn't contribute to his original idea.
Quote: Has he responded, or does his hubris get in the way of even discussing the possibility?
Idk about hubris but If you are referring to childish stubbornness then yeah, it's certainly standing in his way. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
126
|
Posted - 2013.11.28 16:14:00 -
[135] - Quote
Dinsdale Pirannha wrote:Just sad...actually more than sad. This guy and fozzie have just about as much impact on gameplay as anyone else at CCP (including the game designers who hand out high sec PoCo's to the goons), yet act so poorly when faced with the fact that not all their ideas are genius. Yeh, one would expect a whole lot more from a former player but it seems like their heads are floating in the clouds. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
130
|
Posted - 2013.11.28 20:42:00 -
[136] - Quote
Bouh Revetoile wrote: Of course that's not true for the other cruiser which will have a good transversale to hit it whereas the second Caracal will not do any more dps than the first.
That's the caracteristic of missiles : they are reliable. They will hit the same target for the same damage every time. If you are too pro for reliability to matter, use turrets. That's as simple as that.
This is true but it doesn't mean that missiles need no fixing because they do, heavy missiles especially. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
134
|
Posted - 2013.11.29 10:39:00 -
[137] - Quote
Bouh Revetoile wrote: Also, just put rigor rigs on your missiles ships. They are *always* better than than flare. As a missile user you should know that.
Not always. Because of fitting stats and stacking penalties sometimes is more reasonable to add T2 Flare than a T1 Rigor. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
138
|
Posted - 2013.11.29 17:45:00 -
[138] - Quote
Kenshi Hanshin wrote:Arthur Aihaken wrote:Niena Nuamzzar wrote:Not always. Because of fitting stats and stacking penalties sometimes is more reasonable to add T2 Flare than a T1 Rigor. There aren't any stacking penalties for rigors or flares, just CPU penalties. And I don't have the link handy (the discussion is somewhere at the beginning of the original RHML thread), but the way missile mechanics work is that an explosion radius smaller than the target signature will also offset target velocity to some extent, whereas flares just apply to target velocity. That's why an explosion radius bonus is worth substantially more than an explosion velocity bonus and one reason RLMLs were so deadly in certain configurations. There are stacking penalties for multiple rigs (Flare or Rigor) of the same type. I was wrong on that one, there are no penalties for precision rigs but I still think fitting two T2 Rigors and one T2 Flare is better than two T2 Rigors and one T1 Rigor. Not that difference will be visible or anything. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
138
|
Posted - 2013.11.29 18:06:00 -
[139] - Quote
Moonaura wrote:That is a fair point, but Heavy Missiles shouldn't hit a Cruiser for so little damage either. And I also agree, Torpedos are, without question, the worst weapon platform in the game. I'd disagree on the second one. Faction torps are not too bad at doing damage to BS's (EDIT1: for PvE they struggle more with range than application) but heavy missiles (EDIT2: faction or precision, doesn't matter) are very bad at damaging cruisers. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
139
|
Posted - 2013.11.29 21:12:00 -
[140] - Quote
Arthur Aihaken wrote: Again, three rigors are better than two rigors and a flare. As previously stated, the missile mechanics for rigors offset target velocity when the explosion radius is smaller than the target signature. You don't get a signature bonus for flares if the explosion velocity is greater than target velocity. Rigor, rigor, rigor...
Idk, my EFT dares to disagree with you. According to the graphs from earlier Tengu-Executioner example, T1 Rigor is better than a T2 Flare, T2 Rigor & T2 Flare are better than T2 Rigor & T1 Rigor (though difference is only 1dps) and, at the end, 2xT2 Rigor & T2 Flare are better than 2xT2 Rigor & T1 Rigor (4dps difference, ofc you can't fit three T2 Rigor rigs cause it would require 450 calibration points which you don't have). |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
139
|
Posted - 2013.11.29 21:44:00 -
[141] - Quote
scorchlikeshiswhiskey wrote:Niena Nuamzzar wrote:Arthur Aihaken wrote: Again, three rigors are better than two rigors and a flare. As previously stated, the missile mechanics for rigors offset target velocity when the explosion radius is smaller than the target signature. You don't get a signature bonus for flares if the explosion velocity is greater than target velocity. Rigor, rigor, rigor...
Idk, my EFT dares to disagree with you. According to the graphs from earlier Tengu-Executioner example, T1 Rigor is better than a T2 Flare, T2 Rigor & T2 Flare are better than T2 Rigor & T1 Rigor (though difference is only 1dps) and, at the end, 2xT2 Rigor & T2 Flare are better than 2xT2 Rigor & T1 Rigor (4dps difference, ofc you can't fit three T2 Rigor rigs cause it would require 450 calibration points which you don't have). Is that showing the actual application though? Yes.
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
139
|
Posted - 2013.11.29 22:35:00 -
[142] - Quote
Zvaarian the Red wrote:Bouh's been posting in this thread since the beginning....
I'm actually kind of worried that CCP may hire him. They seem to like that attitude in their balance department.
 Shhh!!!!!! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
141
|
Posted - 2013.11.30 11:29:00 -
[143] - Quote
Moonaura wrote: What is currently, IMHO the issue, is that the Light Missiles that they fire, are too accurate with Precisions. We've already shown that with the other missiles and guns, that it takes at least a target painter for any of them to hit perfect (although some gun ships can regardless). As it stands, that isn't the case with Light Precision Missiles, they will hit almost all targets for full damage without a TP.
Cerb with OH Federation web, 3 BCS, T2 damage rig, Warrior's II, capable of doing 519dps in total will have only 420 applied dps to a 2.05k m/s Executioner. Forget drones and your dps is 372. Drop web and you are dealing only 223dps with Precisions, which is 43% of what you could do. Replace web with faction TP and you get 60% applied dps. Even if you fit both web and TP, it will be 95% of your full damage. How's that too accurate is beyond me.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
141
|
Posted - 2013.11.30 12:23:00 -
[144] - Quote
Sgt Ocker wrote:I'm going to throw out an idea.. It may be stupid but I'd like someone who could do the numbers to look at it.
I have always considered RLML as a light HAM type weapon, high damage close range.
Caldari Navy Light Missile;
Attributes. . . . . . . . Current. . . . . New Max Velocity. . . . . . 3750... . . . . .3650 Max Flight Time. . . . . .5s. . . . . . . . .3 s Exp Velocity. . . . . . .170m/s. . . .150m/s Exp Radius. . . . . . . . 40 m. . . . . . .40 m Damage. . . . . . . . . . .95hp. . . . . . .95hp
Fury Light Missile;
Attributes. . . . . . . . Current. . . . . . New Max Velocity. . . . . . .3750. . . . . . . .3650 Max Flight Time. . . . .3.75s . . . . . . .2.75s Exp Velocity. . . . . . . 143m/s. . . . . 135m/s Exp Radius. . . . . . . . .69m. . . . . . . . 55m Damage. . . . . . . . . . . .116hp . . . . . . .118hp
Precision Light Missile;
Attributes. . . . . . . . .Current. . . . . . New Max Velocity. . . . . . . .3750. . . . . . . .3650 Max Flight Time. . . . . .2.5s. . . . . . . .2.25s Exp Velocity. . . . . . . . .204m/s. . . . .204m/s Exp Radius. . . . . . . . . ..25m. . . . . . . .20m Damage. . . . . . . . . . . . .83hp. . . . . . . .85hp
Now before the flaming starts, I looked at this from the point of view, Light missiles, not the RLML were a little op. If you think they were OP, which they were not, with your numbers Precision and Fury missiles will be even more OP. Hihi, don't get me wrong - I like it but it would be a bit too much. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
141
|
Posted - 2013.11.30 13:41:00 -
[145] - Quote
Bouh Revetoile wrote:The frigate you are shooting at don't have the hp of a cruiser. With 420dps, the executioner will die in 10 seconds. I agree with you - RLML are OP to the first one or two frigates, before they hit their period of inactivity, crippling the ship for 40 seconds. It has nothing to do with light missiles or deleted RLML being OP. Besides, how many pilots can say they are flying Cerberus (or Caracal) with perfect skills and adequate +3 implants? I bet not many.
Quote: [Caracal, lolanti-frig]
LOL really, large ancillary and an EM hole. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
141
|
Posted - 2013.11.30 14:12:00 -
[146] - Quote
Bouh Revetoile wrote:And of your 146dps outside of web range, 100 come from the drones... Exactly as I said a Vexor would be a lot better than the Thorax to hunt frigates. You didn't show that railguns were better than HML to shoot frigates but that drones were and I never denied that. Nerf drones? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
144
|
Posted - 2013.12.02 07:01:00 -
[147] - Quote
It's been almost two weeks CCP 40sec, what's your feedback again? When can we expect those first tweaks to RLML you were promising? I won't touch it with a barge-pole until it's properly adjusted and no, I don't need to try it to know how annoyingly bad it is. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
146
|
Posted - 2013.12.02 14:40:00 -
[148] - Quote
Harvey James wrote: - nerf rockets expl radius 20 is OP 30 odd on rage is OP too and nerf their range - nerf light missiles damage a little and nerf its expl radius a bit along with a range nerf - nerf HAM range it shouldn't be the same as torps its usually 50% scaling of sizes from small - large
- nerf cruise missiles expl radius and nerf torp damage
Now everything is covered nicely and no one will bother flying missile ships. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
146
|
Posted - 2013.12.02 16:03:00 -
[149] - Quote
Bouh Revetoile wrote:Again, RLML are NOT a solo weapon anymore. They are frigate interdiction weapons, and they will be very good at that.
Example : you are in a cruiser fleet and one get tackled by a fast tackler, but the RLML cruiser in the fleet will fastly get rid of him and the fleet will safely go away. In the same kind of fleet, the RLML ship will also be able to shoot at any frigate (tackle, EWAR...) an ennemy fleet could have, removing them from the field. Removing any frigate an enemy fleet could have from the field? With Caracal? You were correct at first - RLML ship will be able to shoot at any frigate... until it runs out of ammo somewhat too early... and while reloading everyone will laugh at him shooting back and your Caracal hero will die before reload is finished.
Quote: RLML and RHML are not supposed to obsolete other missiles systems and a lot of complaints here aimed the fact that they can't replace other weapons effectively, but they should not do that. There should be use cases for all of them, but for most situations involving low numbers in point range, HAM should be the weapon of choice, exactly like short range turrets are the weapons of choice for turret point range engagements.
You are wrong, peeps will just move to other ships and weapons. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
146
|
Posted - 2013.12.02 16:07:00 -
[150] - Quote
Bouh Revetoile wrote:Again, RLML are NOT a solo weapon anymore. Thank you Bouh, I rest my case. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
146
|
Posted - 2013.12.02 16:33:00 -
[151] - Quote
Look what we have here, quite shocking:
CCP Rise wrote:In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performing well. Soon there will be an update - metrics show that hardly anyone seems to be using missiles since recent RLML changes   |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
147
|
Posted - 2013.12.02 17:18:00 -
[152] - Quote
Daniel Doormant wrote: My attempt with Rapid Heavies on a Geddon was disappointing..
 Poor ship, to be molested in such a way... terrible! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
147
|
Posted - 2013.12.02 17:25:00 -
[153] - Quote
Spugg Galdon wrote: ... This is literally just a thought I wanted to share and is off topic so flame on if you wish.
Without numbers it's hard to tell. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
147
|
Posted - 2013.12.02 17:34:00 -
[154] - Quote
Dr Sraggles wrote:Is there some Null Blob Doctrine for their mega fleet battles that makes missiles OP? Ohh but there is something that makes drones OP. Solution: nerf drone bonuses on Gal ships. Lolol.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
154
|
Posted - 2013.12.03 15:45:00 -
[155] - Quote
Moonaura wrote: I know there are some thoughts by many people on the Tengu, but missiles should not be useless overall because one ship is OP. Improve the missiles. Nerf the Tengu.
Tengu is in many ways a very expensive ship to fly and if you nerf it, people will switch to something else and stop using it. It's really as simple as that. We all know how much CCP Hammer and CCP Destroyer are incapable of fine tuning. They will nerf it by 20% as they did with Drake and you will have even more Caldari pilots feeling stupid, fooled to invest their time and SP into something that's not meant to last. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
155
|
Posted - 2013.12.03 20:32:00 -
[156] - Quote
Moonaura wrote:Buoh, you might want to look through the top 20 PvP pilots ship use. Almost all of them are using guns, and most of them are flying gallente. Given all that I and other have said to you, surely this is a crazy unfortunate coincidence surely? lol He will reply that Capsule has a higher rank than Talos. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
155
|
Posted - 2013.12.03 20:46:00 -
[157] - Quote
Moonaura wrote:That is fascinating. But it also interesting given how high the Tengu use is (although it can use Blasters).
Regarding what I said about improving Heavy Missiles and nerfing the Tengu, I'm talking about tweaking the bonuses it would get with missiles. If the missiles themselves hit better - which is the fundamental issue with Heavy Missiles - then sure it makes sense that the Tengu would still be just as powerful, even with a tweak to its bonuses? So in fairness, its not a nerf that would stop their use, but just keep it where it is at.
So essentially what I'm suggesting is that Heavy Missiles are improved for all missile ships (because they are woeful at present), vs. stopping the Tengu becoming even more powerful.
This is the heart of what makes good balancing, surely? Generally speaking I like your idea but... if you buff heavy missiles insufficiently they will still be worse than they were before and you risk nerfing Tengu for HAM's as well. I don't believe CCP Hammer is able to do it without overdoing it, I just don't. Besides, Tengu with old heavies was never OP. Okay, perhaps range was a bit too much but that would be it. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
160
|
Posted - 2013.12.04 16:57:00 -
[158] - Quote
Arthur Aihaken wrote:I give up... Switching over to guns and not looking back. Trying to get CCP to recognize and acknowledge that they've made some critical mistakes with respect to missiles is like trying to convince conspiracy theorists that we really did land on the moon. I'm not waiting around for the next update (let alone another year or more) for another set of half thought-out changes that seem to be introduced on a whim. Not empty quoting..
As we know too well, CCP cares what Eve players DO, much less what they SAY (leaked email) therefore adapting whenever devs fix something that wasn't broken by switching over to FOTM sounds like an appropriate feedback to me. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
162
|
Posted - 2013.12.05 11:59:00 -
[159] - Quote
Maxor Swift wrote:I just bought a cerb about 2 weeks before they ruined it now im desperately trying to make HAMs work on it sigh. Hey, you don't have to struggle - precision rigged hero Cerb is a way to go! With 2 webs, TP and a long point your HAM's will deal 30% damage to almost anything. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
165
|
Posted - 2013.12.05 16:41:00 -
[160] - Quote
Bouh Revetoile wrote:Aivo Dresden wrote:Congratulations, after ruining HMs and then HAMs Hu ? When did they ruined HAM ? In 3 years I only saw them buffed... That is true - they were buffed, just not enough apparently. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
166
|
Posted - 2013.12.05 21:23:00 -
[161] - Quote
Stitch Kaneland wrote: He could have been bad. Buts its a 300dps frigate, not your run of the mill rifter. I was getting 150-200 alpha hits on him as he was orbiting.
Stitch Kaneland wrote: My scyfi does 336dps with current fit, the scyfi is better suited for HML because of alpha.gets up to 1200-1300 per volley.
Alpha Damage: The total damage of the first Volley fired. DPS calculation has nothing to do with this as we are talking about only the first volley and nothing else.
Alpha Strike: Destruction of target with Alpha damage.
Volley Damage: The total damage of one cycle of weapon by a single (or multiple) ships.
When discussing Alpha Damage, DPS does not matter. This is because we are talking about the first and only the first volley. Titan super weapon has a DPS around 20, who cares about that right?
When measuring Alpha damage, consider only how many shipsGÇÖ combined Alpha Damage it takes to Alpha Strike a ship (ideally just one). If you need more than one volley you are not talking about Alpha Damage anymore.
Can we all agree with this or not?
http://oldforums.eveonline.com/?a=topic&threadID=771749 |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
168
|
Posted - 2013.12.06 15:37:00 -
[162] - Quote
So medium size missiles are in good shape but somehow people are choosing turrets over missiles now perhaps more than ever? Okay, seems legit. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
171
|
Posted - 2013.12.08 13:55:00 -
[163] - Quote
JetCord wrote: and typhoon fleet issue - has bonus to heavy missile! not RHML . Is this a typo ?
7.5% bonus to heavy missile damage, meaning you can use both launchers - heavy and rapid heavy. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
173
|
Posted - 2013.12.08 21:34:00 -
[164] - Quote
Fourteen Maken wrote: Missile ships will always be easy to use in pve missions, and in frigs we have the Hawk and Condor which are good for pvp.
We have also Rubicon Crow, which is quite nice with 4 mids. Nothing wrong with Hookbill as far as I know.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
174
|
Posted - 2013.12.09 11:09:00 -
[165] - Quote
CCP Fozzie wrote:We're also getting some good experience flying with them on our own player characters in a live environment. Please Fraps it and upload to Youtube (or it didn't happen). Thank you. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
176
|
Posted - 2013.12.09 16:08:00 -
[166] - Quote
Moonaura wrote: If you look at Light Missiles, they are overall fine - but the Precisions will hit practically everything at 100% damage. Even an AB fit Frigate.
You keep repeating this but it is not true. So no, they won't hit an AB frigate at 100% damage. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
177
|
Posted - 2013.12.09 19:27:00 -
[167] - Quote
Moonaura wrote: If you add in a target painter or webber, then everything - even with an AB is shiny as far as light precision missiles are concerned and you can expect to hit your targets perfectly 100% of the time.
I know what you are trying to say but still, you won't deal more than 70 to 80% of your total damage to really fast frigs. And that is before resists, with perfect skills & implants, web and drones! So please please, don't use 100% so lightly because CCP Kill Missiles will hear it all wrong and first thing they will do is nerf light missiles to the ground, promising future tweaks and adjustments but in reality we will end up with another broken weapon system, waiting patiently for the day that never comes. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
178
|
Posted - 2013.12.09 22:52:00 -
[168] - Quote
James Amril-Kesh wrote:The only challenging target I've so far faced outnumbered me three to one, but I also killed a Caracal which went down very fast. So you killed a Caracal, with a Phoone... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
179
|
Posted - 2013.12.10 07:17:00 -
[169] - Quote
Moonaura wrote: If anyone can fly these, I'd love to test them on Sisi!
My alt could try it on TQ if that's fine with you.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
179
|
Posted - 2013.12.10 14:49:00 -
[170] - Quote
Mournful Conciousness wrote: On the subject of cruise missiles, the recent buff took them well into the realm of OPness. I think the reason we don't see large fleets of them has more to do with inertia than facts.
Well of course... nerf cruise missiles, light missiles and rockets. Everything that works is OP (cruise missiles) and everything that's broken is okay (heavy missiles). |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
179
|
Posted - 2013.12.10 15:18:00 -
[171] - Quote
Fourteen Maken wrote:Niena Nuamzzar wrote:Mournful Conciousness wrote: On the subject of cruise missiles, the recent buff took them well into the realm of OPness. I think the reason we don't see large fleets of them has more to do with inertia than facts.
Well of course... nerf cruise missiles, light missiles and rockets. Everything that works is OP (cruise missiles) and everything that's broken is okay (heavy missiles). turret users and their OPenis envy, it would be cute if ccp didn't take their whinging so seriously We hear now that even HAM's are a bit too good and close to OPness, which is probably true in their minds, considering they're secretly hoping for every Caldari pilot to be a tankless Kamikaze, flying only with DC and feeding everyone on the field easy kills. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
179
|
Posted - 2013.12.12 15:43:00 -
[172] - Quote
Kagura Nikon wrote:Fact, HEavy missiles and hams should NOT apply full damage to an AB cruiser. And should not do even a reasonable ammount of damage against a minmatar (smaller) cruisers.. with nanos... And shoudl do VERY LITTLE damage agaisnt that same cruiser using faction AB and maxed gang links.
Peopel take effort on their ships. You cannot demand that your simple drake fitting plain missile launchers simply ignore these effort placed on their ships. Basically you are right but what options are available for simple missile pilots - dual web / web & TP Drake with only one LSE & Invuln - still being slow, with huge sig and crappy damage? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
179
|
Posted - 2013.12.12 18:15:00 -
[173] - Quote
Arthur Aihaken wrote: Right now I'm just focusing on a RHML -+ HML comparisons as the consensus seems to be that HAMs are ok for the moment.
Those people are wrong - HAMs need 10-20% better damage application to be ok. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
180
|
Posted - 2013.12.12 18:46:00 -
[174] - Quote
Arthur Aihaken wrote: The previous adjustment I made gave HAMs a 60-100% buff against smaller ships (only), and about 10-20% against cruiser-size vessels. I don't think it was that well-received...
Probably because 60-100% against smaller / speedy hulls is too much :) it should be 10-20% against everything (frigates / destroyers / cruisers). |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
181
|
Posted - 2013.12.13 13:24:00 -
[175] - Quote
Bouh Revetoile wrote: 2 mid slots shield tank is fine BTW when you factor in everything else : with shield, you don't lose speed, and there is no cruiser both as fast as the Caracal and more resilient than him. Just check it : armor attack cruiser with more than a 800mm plate will be very slow, and a Thorax with 800mm plate, DCU + EANM + adaptive plating (4slots) have less ehp than your Caracal with DCU+LSE+invuln (3slots). Also, such a Thorax will only have 400 blaster dps, same as your HAML Caracal, but with three times less range and have to deal with tracking. You don't need 35kehp on your attack cruiser for it to be useful, moreover when you have plenty of range and speed.
SiSi awaits you! Bring your Thorax.. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
185
|
Posted - 2013.12.15 19:37:00 -
[176] - Quote
Bump! |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.16 13:24:00 -
[177] - Quote
Wolf Aideron wrote: Personally, I don't think there is anything really wrong with the RLML's. They do exactly what they are intended to do, they launch large missiles... Rapidly. I'm getting the feeling that people are simply bummed they aren't ridiculously over-powered as per their expectations. Think about it, if a large missile did X, then MORE large missiles is only going to do X time X. It's not exponential.
Train up Target Navigation Prediction and get over it.
So according to Mr. Aideron Rapid Light Missiles are actually Rapid LARGE Missiles and to use them properly you need better PRECISION skills.
Quote: People, please, if you don't have something relevant to say on the subject, then go post on the Blizzard forums where no-one cares.
 |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.16 14:11:00 -
[178] - Quote
Bouh Revetoile wrote:Well I actually realize now that damage bonused hull can fit smaller launchers and have bonuses to them, something turrets can't do and which would be exactly what people here want their RLML to do. That would be Scythe Fleet Issue and Osprey Navy Issue I suppose, where Scythe is faster, has way lower signature and deals much more damage. Yay Caldari \o/ |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.16 15:28:00 -
[179] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:Bouh Revetoile wrote:Well I actually realize now that damage bonused hull can fit smaller launchers and have bonuses to them, something turrets can't do and which would be exactly what people here want their RLML to do. That would be Scythe Fleet Issue and Osprey Navy Issue I suppose, where Scythe is faster, has way lower signature and deals much more damage. Yay Caldari \o/ The grass is always greener on the other side of the fence... Let's see about that..
Scythe Fleet Issue Drone Bandwidth: ...25 Mbit/sec Signature Radius: ...90 m Max Velocity: .........280 m/sec Traits: ....................10% bonus to Missile damage
Osprey Navy Issue Drone Bandwidth: ...10 Mbit/sec Signature Radius: ...115 m Max Velocity: .........260 m/sec Traits: ....................10% bonus to Kinetic Missile damage
Quote:You look like you basicaly hate caldari ships in all but graphics. You should fly other ships in fact if you can't see the strength of caldari ships. You are right, as always. Being able to fly both missile and turret ships with near perfect skills, I'm the one biased towards different races and their weapon systems, having "secret" FW agenda, not you. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.16 21:03:00 -
[180] - Quote
Bouh Revetoile wrote:You see ? That's exactly what I'm saying : you underlined each thing the ScytheNI had better than the ONI and forgot everything else.
ONI have more hp, 6 ******* mid slots, far better sensors, better capacitor and a second bonus useful to missiles, but what are these useful for ? Do I really need to explain how good is a 6th mid slot ? No other cruiser in game have as many of them...
And just to remind you : caldari focus on range, tough shield and fleet warfare. Minmatar focus on guerilla warfare, speed and versatility.
And here you just clearly showed that you don't care about resilience or range but speed and versatility (because the ONI is already a very fast ship, but the ScytheFI is just even more, because minmatar).
Hence, caldari are clearly not a race for you, you should flee them and never look back. It's just an advice of course, but continuing to bother with caldari with only makes you cry on the forum to make them more minmatarish. What's wrong with you? What capacitor? ScytheFI can fit medium booster and OspreyNI only a small one. Sensors are worse but when dealing with frigs wouldn't you rather have a bit faster locking time? With similar fittings HP will be similar too. My EFT is showing only 1.5k difference, which is IMO not worth mentioning. 6 mids would allow you to fit web easily, that is true, but your applied dps will still be lower, even with kinetic! What will happen when you switch to other damage types? What second bonus useful to light missiles? There is none.
Please, stop being dishonest. OspreyNI is a wannabe frigate killer if compared with far better ship. It's way slower, bigger and less agile, has lower scan resolution, can fit only small cap booster and, worse of all - it's out dps'ed by the ScytheFI. So yeah, don't cry whenever you are unhappy with numbers. After all, finding a hull with damage bonuses was your idea, not mine. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.16 22:12:00 -
[181] - Quote
Arthur Aihaken wrote:Can everyone please stop quoting B---? I have block on for a reason... You want him to talk unchallenged so he can twist the truth and the meaning of things as he pleases, spreading his lies undisturbed until they become the truth for all those lazy minded? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.17 15:54:00 -
[182] - Quote
Bouh Revetoile wrote:That's exactly what I'm saying. You don't have any use for everything the ONI have to offer. Does that mean you are wrong or stupid ? Not at all ! But there's not only your way of playing in the game, and what I'm saying is that all those things you look with disdain can be very useful and even far more useful than everything the Scythe FI can bring on the table.
That is a problem of viewpoint : what is useful in some situations is useless in others and vice versa. The ONI is useless to you, but in some situations you obviously don't imagin, it's far better than the Scythe FI. Bouh, what ship I will choose and why is not what matters here. Caldari mid-sized ships are in bad shape at the moment cause their pilots are left with only one usable weapon system and that one is underperforming. It doesn't mean they are completely useless no, but it means Caldari cruisers and battlecruisers are the worst of all races and Caldari pilots aren't too happy about it. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
192
|
Posted - 2013.12.17 16:23:00 -
[183] - Quote
Stitch Kaneland wrote: I actually know what bouh was referencing in the ONI vs ScyFI. The ScyFI is meant to be fast, but isn't very tanky. The ONI is slower, but can be a lot tankier. Not a hard concept.
You actually know all that? So basically frigate hunting ship is supposed to be slow and tanky rather than fast and deadly? Wow, I'll try to remember that.
Quote:Almost the same bonuses, but the good news is, they both provide damage bonuses which actually makes RLML relevant to the hull. If you say "but its only kinetic, i say BS, you're still getting a 5% bonus to dmg, which is better than the caracal for RLML. It is better than Caracal but we are not comparing it with Caracal. It is worse than ScythFI and that is why people are choosing it ten times more than the other one, especially for solo pvp. zKillboard is your friend.
Quote:The other nice thing about the ONI is velocity bonus. Makes precisions hit out to 32 KM. The ScyFI i have to get upclose and personal at 18KM. Nope, I think you and Bouh are both wrong here. Velocity bonus is only for heavy assault and heavy missiles, not lights. When you hover with your mouse in ISIS it will mention lights though but afaik that is wrong.
Quote: I'll just leave this here for people that think the ONI is useless...
Not useless, it's just not as useful.
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.17 19:24:00 -
[184] - Quote
Bouh Revetoile wrote: Also, pyfa says velocity bonus apply to light missiles in RLML.
Yeh, tell that to CCP! When you right click your ONI (if you have one) - show info, what you get is this: 10% bonus to Heavy Assault and Heavy Missile velocity
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.17 19:53:00 -
[185] - Quote
Arthur Aihaken wrote:Niena Nuamzzar wrote:Yeh, tell that to CCP! When you right click your ONI (if you have one) - show info, what you get is this: 10% bonus to Heavy Assault and Heavy Missile velocity pyfa does not say that, neither does EVE - and the actual ship does not reflect any change - so I'm not sure why this is being discussed. None of this changes the practical applications for RLMLs... What do you mean? EFT and EVE both are saying the same - 10% bonus to Heavy Assault and Heavy Missile velocity.
I don't see anything about Light Missiles and my EFT is completely ignoring that velocity bonus. I have version 2.21 tho so it's not the last one... |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.17 20:38:00 -
[186] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:33 km with precison is nice, adds some damage and web is always handy but that would be all. Regarding everything else ScytheFi is by far superior ship. Back to what I was saying : you don't care about anything caldari have to offer. Bouh, this thread is not about me - it's about nerfing Caldari more than is acceptable. If you must know, I like Caldari ships and unlike you I have many of them fitted; Tengu, SNI, RNI, Raven, Drake, ONI, CNI, Cerberus, Caracal, Crow, Hawk... you name it, I think it's more than 10b, perhaps close to 15b altogether so please, please stop insinuating.
What's important is this - medium missile systems are not good enough (HAM) or they are completely ruined (HM and RLM), which is putting Caldari pilots at a disadvantage. From the beginning of this thread you're defending that what is clearly broken and because you're a Gallente in FW corp, your attitude only confirms how biased and dishonest you are. Your disagreement should be considered irrelevant to this topic really.
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.17 21:13:00 -
[187] - Quote
To bypass that 40sec crap, here is what I would suggest...
If you want dps & tanky (292dps... 243 other damage types, 1730 m/s, 24k EHP, 669dps omni tank):
Cerberus Damage Control II Ballistic Control System II x3
Experimental 10MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II
Light Missile Launcher II, Scourge Precision Light Missile x6
Medium Bay Loading Accelerator II Medium Anti-EM Screen Reinforcer II
Warrior II x3
If you prefer all in one (207dps, 2855 m/s with same sig as Cerb, 16k EHP, 634dps omni tank)
Scythe Fleet Issue Internal Force Field Array I Nanofiber Internal Structure II x2 Ballistic Control System II x2
Experimental 10MN Microwarpdrive I Dread Guristas Warp Disruptor Small Capacitor Booster II, Navy Cap Booster 400 Adaptive Invulnerability Field II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Light Missile Launcher II, Inferno Precision Light Missile x4 Medium Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer I Medium Processor Overclocking Unit I
Warrior II x5
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.18 07:04:00 -
[188] - Quote
Arthur Aihaken wrote:I'm not sure that switching to a frigate-class weapon system is an improvement. No, it's called protest and your sustained dps is actually higher than with rapid launchers. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.18 07:18:00 -
[189] - Quote
Arthur Aihaken wrote:Just a brief PvE blurb on RHMLs... If you can fit a few of these to a cruiser or battlecruiser that gives damage bonuses, these are worthwhile considering. Faction launchers hold 26 rounds, and without a ROF bonus to more rapidly diminish these do come in handy for an initial mission "burst". Mission "burst" LOL. You can try whatever but 40 seconds reload will never be good for missioning. Unless you can clear the room and reload while hitting the gate and warping to a next pocket, you are losing time and in any serious mission running business time is everything. If you want cheap and effective fit Rigors and TP on a Cruise missile Raven and you are good to go. 40 seconds with small clip will never work, no matter what you do. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.18 12:59:00 -
[190] - Quote
Sgt Ocker wrote: Then you need to decide, is another 17 days for 2% damage really worth it or will I just train another weapon system in that time that works well at lvl 4 specialization.
The only thing working at lvl 4 spec for missile pilots are drones. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
197
|
Posted - 2013.12.18 13:47:00 -
[191] - Quote
Stitch Kaneland wrote: The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss..
RLML are indeed OP for your first easy frig and then useless for everything else. Try to understand, hit & run tactics is not the most preferred one for everyone like it is for you. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
201
|
Posted - 2013.12.18 15:26:00 -
[192] - Quote
Bouh Revetoile wrote:The game is not made for your convenience. You do with the tools you have. It's never convenient for example to see our drones killed, yet that happen and we deal with it. Lets add 40sec timer to all drone-bonused hulls and see how good your logic is.
Quote:This completely ignore the fact that for the first 50s you were on field you did two times better job than if you had a weapon without long reload. And you know that how? Merely reading about anything will make you an expert, right? Whatever you can imagine magically makes it real and hands-on experience is for the less intelligent, isn't it?
Quote:You do in 50s the job you would be doing in 110s. LOL, far from it.
Quote:Please tell me you see the value of such a thing or I'll need to demonstrate you how not being on field is safer than being on field and that'll make me look condescending. :-( So if Caldari weapons are nerfed to the ground you will feel safer on the field, is that what you are saying? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 16:14:00 -
[193] - Quote
Bouh Revetoile wrote:Niena Nuamzzar wrote:Lets add 40sec timer to all drone-bonused hulls and see how good your logic is. I'm curious as to how you intend to do that. Really. And don't forget your main weapons are still there. Did you test HAML at least, as you like first hand experience ? Whenever you use return to drone bay command you get 40sec timer, preventing you to launch new drones, basically to play with them back and forth as you please. What HAML, you not done with insinuations? Come to SiSi if you think I'm just empty talking the way you do.
Quote:Quote:And you know that how? Merely reading about anything will make you an expert, right? Whatever you can imagine magically makes it real and hands-on experience is for the less intelligent, isn't it? Basicaly, yes.. WOW so it is confirmed. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 16:19:00 -
[194] - Quote
TrouserDeagle wrote:Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers? No, only rapid launchers and heavy missiles. Heavy assault missiles could be good with damage application buff and torpedos could use some extra range. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 16:42:00 -
[195] - Quote
TrouserDeagle wrote: I feel torpedoes could use reduced charge size. It's not possible to actually kill anything with them before reloading, and you can't carry any at all in cargo because they're so huge. Also expensive, for some reason.
I'd be down for an all-around buff on heavy missiles, basically undoing the nerf, but I'd like to see it at the same time as CCP de-sillying the fitting requirements - heavies and cruises should probably use lots of fitting like light missiles and all the other LR weapons in the game. It's all backwards right now, and I don't get why.
Well, here is why:
http://www.youtube.com/watch?v=OIolD0UaCAk
Any resemblance to actual persons or events is purely coincidental. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 21:54:00 -
[196] - Quote
Stitch Kaneland wrote:I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Mostly, yes.
Quote: Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles.
Most frigs you say... tell us about those frigs you couldn't kill?
Quote: So because my play style is not "preferred", it makes the weapon system useless?
First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 22:51:00 -
[197] - Quote
Stitch Kaneland wrote: 1. uh huh? Suppose you should check my KM post.. i see a dram there, from what every missile user is stating here, an a/b fit frigate is impossible to kill with RLML within 1 clip.. think my experience begs to differ.
2. I've yet to have a frigate live through my RLML unless i miss point, or he jumps through a gate
3. Yet, you still forget about the ONI for RLML, when i've clearly shown its still more than capable. If a Bellicose can kill a frig, an ONI, and for that matter a caracal, can as well with RLML. So, ScyFI = ONI, and Caracal = Bellicose. Those are your equivalents. Minmatar do have a better ship for RHML, but for anti-frigate, they're about the same. If i had caldari cruiser trained, i would gladly get kills to prove my point.
So you can kill one frig and that makes RLML change valid? Because hey it's usable to your play style, which means everyone could do it the way you do. Completely not broken - kill one Dram and run. Wow, guess I should fit every 200+ million Cerb I have with RLML and go hunt 5 to 50 times cheaper ships. One at a time ofc, sounds like fun. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.20 07:03:00 -
[198] - Quote
Stitch Kaneland wrote: I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles. With a full clip, that means i could get 2-3 frigs total before warping off, which is pretty decent.
So after you kill your first frig, do you stay on the field with 10 to 13 missiles, attempting to split another one from the group or do you reload? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.20 13:17:00 -
[199] - Quote
Stitch Kaneland wrote: I will stay on field for however long its safe. Otherwise I warp off and reload.
Define safe. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
205
|
Posted - 2013.12.20 14:37:00 -
[200] - Quote
Ransu Asanari wrote:In related news, our new survey on Rubicon has no reference to the RHML/RLML "features" introduced in Rubicon. I'm shocked they don't want to get game-wide feedback on this feature... maybe they're afraid of what they'd find out? I'm not sure how CCP Rise and CCP Fozzie will be looking at metrics if it isn't included in the survey. We can help them.
Which features did you like LEAST in the Rubicon expansion?
RLML |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
206
|
Posted - 2013.12.20 15:47:00 -
[201] - Quote
Stitch Kaneland wrote:Niena Nuamzzar wrote:Stitch Kaneland wrote: I will stay on field for however long its safe. Otherwise I warp off and reload.
Define safe. depending on if there is an incoming blob or not. Or, if some of the bigger, brawlier ships are within warping distance to their frigate buddies, then i may warp off. But if nothing is within warping distance you will stay, trying to separate/engage another frig without reloading and then perhaps the 3rd one in the same way? |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
206
|
Posted - 2013.12.20 23:48:00 -
[202] - Quote
Mournful Conciousness wrote:Fourteen Maken wrote: By the same token Vexors must be obsoleting destroyers as well , do you think we should stop allowing vexors to fit light drones. Since your so concerned about cruisers killing frigates do you think ccp should make it so that the scan resolution on turret ships makes a huge difference to their damage application, so that medium and large turrets can only ever hope to do a small fraction of their dps against frigates and destroyers.
This is not quite the same since light drones can be killed very quickly by skilled frigate pilots. Missile launchers cannot. Drones can be killed... drones can be killed... but your Vexor has drone capacity of 125 m3 - that's enough to hold 5 waves of bonused light drones doing what, 200dps each? Btw, you have 10% bonus to drone hitpoints as well. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
207
|
Posted - 2013.12.21 00:01:00 -
[203] - Quote
Mournful Conciousness wrote: ...to kill a vexor with a frigate requires a great deal of skill and the right fit.
No, to kill a frigate with a Vexor. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
210
|
Posted - 2014.01.01 16:16:00 -
[204] - Quote
Caleb Seremshur wrote:http://eve-kill.net/?a=pilot_detail&plt_id=1574542 That's not what your killboard is saying. So many expensive ships lost in a vague attempt to justify something that cannot be justified. Way to go Arthur  |
|
|